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0

New Site Feature: Destiny Guides!

We're thrilled to announce the launch of Guides on DestinyDB!

http://destinydb.com/guides

We've made a place for you to create, discover, and read Destiny guides in one easy spot. Answer burning questions like:

"What's the difference between Normal and Hard for Crota's End?"

"What PVP build for Bladedancer will upset the most people?"

"how to cheese PVP??"

Making a guide is simple and anyone can submit one! (We'll approve & moderate them to prevent low-effort or spam.) Curious what typical guides look like? We've got a few good examples:

The Destiny community has made some seriously awesome guides, but...there hasn't been a definitive place for them. We want to fill that Void, helping new & old Guardians alike. With Crota's End Hard Mode just launching, and House of Wolves howling in the distance...we think it's great timing!

We have a reddit thread we're following all week, so please: leave any and all feedback! Or questions. (Or anything, really!) It's starting basic, but very functional. We'll be constantly improving Guides as time goes on!

Thanks everyone. See you starside.


PS: With the launch of Guides, we're also running a contest! Authors of 6 random, approved guides (before 12AM ET, Feb. 7th) will receive a $50 Amazon Gift Card! A token of thanks for helping Guides get started.

0

"Should I Buy It?" – Dragon's Breath & Other Exotics

Xûr is in the Tower offering new gear. What's worth your Strange Coins?

Note: Does this week look familiar? It's identical to 4 weeks ago.

Item Class Subclass Type Cost
Dragon's Breath Any Any Rocket Launcher 17
Mk. 44 Stand Asides Titan Striker Boots 13
Don't Touch Me Hunter Any Gauntlets 13
Starfire Protocol Warlock Sunsinger Chest Armor 13

WEAPON

Dragon's BreathRocket Launcher

Dragon's Breath is one of 3 Exotic Rocket Launchers, unique for being an "Area Denial" weapon. In the wake of its blast, DB leaves a Solar Flare – just like the Sunsinger's Solar Grenade. Dragon's Breath is in the highest Blast Radius tier with average stats compared to its peers. The talent Javelin improves its Velocity and makes it a well-rounded Rocket Launcher.

As you might've guessed, it deals Solar damage.

SHOULD I BUY IT?

Just for fun? Sure! For a specific use you have in mind? Why not!

In general, probably not. Dragon's Breath is useful if your specific goal is to deny/force movement. The problem? That's a defensive maneuver for a very offensive type of weapon. If you're laying down a rocket, you might prefer its just destroys everything. If your targets weren't in the blast radius, they're probably not going to waltz into the Solar Flare. Again, if control is the goal: great! Otherwise, you might look to another Exotic to get the job done.

PVE: Some Guardians say the Solar Flare is useful against low-mobility bosses, as they won't avoid the flare.
PVP: Dragon's Breath might get occasional use in Control where denied/forced movement is extra helpful.

tl;dr: We won't be buying one, but we'll gladly play with one from an engram or Nightfall reward.

ALTERNATIVES

They won't have the Pyromancer talent, but they'll feel similar if they have both Tripod and Javelin talents.

Crucible: Valedictorian 9-44, Steel Oracle Z-11
Vanguard: N/A
New Monarchy: Admonisher III

Another good Exotic Heavy for area denial? Super Good Advice

Talents

  • Linear Compensator: Forget Stability! We'll take the slight boosts to Velocity/Blast Radius.
  • Tripod: Three rockets in a clip is often overkill, but we appreciate being prepared.
  • Javelin: Makes it very balanced by dramatically improving its weak point, Velocity.
    • Not concerned about Velocity? Quickdraw is good; just avoid Heavy Payload.
  • Pyromancer: Scorching the earth with Solar Flares is definitely a good time.

On to the armor!

0

Xûr, Agent of the Nine Has Arrived (1/30 - 2/1)

Xûr, Agent of the Nine has made his weekly stop in the tower with a new collection of Exotic weapons, armor, upgrades and more. This article is part of a time-saving series posted each week with his inventory and Tower location. His wares are the same across all platforms!

Location

This week, Xûr is across from the Speaker, in front of the large door to Tower North.

Inventory

Dragon's Breath
Rocket Launcher
17 Strange Coins
Mk. 44 Stand Asides
Titan Boots
13 Strange Coins
Don't Touch Me
Hunter Gauntlets
13 Strange Coins
Starfire Protocol
Warlock Chest
13 Strange Coins
Exotic Engram
Gauntlet Engram
23 Motes of Light

Upgrades

Weapon/armor upgrades cost 7,000-8,000 glimmer.

They also require the original item, and an Exotic Shard (7 Strange Coins).

Weapons Armor
SUROS Regime (7.8k) Mask of the Third Man (7.2k)
Thorn (7.7k) Young Ahamkara's Spine (7.1k)
Universal Remote (7.0k) Helm of Inmost Light (7.5k)
Pocket Infinity (7.3k) Crest of Alpha Lupi (T) (7.6k)
Ice Breaker (7.5k) Skull of Dire Ahamkara (7.9k)
Super Good Advice (7.8k) Sunbreakers (7.6k)

Additional Items

Exotic Shard 7 Strange Coins
Plasma Drive
Emerald Coil
Sparrow Upgrades
23 Strange Coins
(Each)
Hand Cannon Telemetry
Fusion Rifle Telemetry
Rocket Launcher Telemetry
Telemetry 5-Packs

1 Strange Coin
(Per 5-Pack)

Active Time

The Agent of the Nine arrived on Friday January 30th at 9:00am UTC, and will be gone (along with his gear) on Sunday February 1st at 9:00am UTC. This is Xûr's 21st week in the Tower. Hope he brought at least one item you wanted!

1

"Should I Buy It?" – No Land Beyond & Other Exotics

Xûr is in the Tower offering new gear. What's worth your Strange Coins?

Item Class Subclass Type Cost
No Land Beyond Any Any Sniper Rifle
(Primary)
17
Mk. 44 Stand Asides Titan Striker Boots 13
Radiant Dance Machines Hunter Any Boots 13
Starfire Protocol Warlock Sunsinger Chest 13

WEAPON

No Land BeyondSniper Rifle (Primary)

No Land Beyond is a very unique weapon. It's the only Primary Sniper Rifle, one of 3 "off-slot" weapons; the other two are the Vex Mythoclast and Universal Remote. It fires bolt-action, so each shot requires a ~2.5 second chamber reload before the next shot. It also features iron sights, but an exceptional Range (100) means your shots should aim true. Low Stability is mitigated by the fact that follow-up shots are too slow for Stability to matter. Interestingly, NLB has the exact same stats as Ice Breaker. They even share 3/5 talents!

NLB's precision multiplier is 3.5x; higher than all Primaries (<3.0x), but lower than typical Sniper Rifles (5.0x). In PVP, NLB deals ~126 on body shots and ~220 on precision shots (more with The Master unlocked).

SHOULD I BUY IT?

Majority opinion says No, the bolt-action No Land Beyond is simply too slow/weak for a Sniper Rifle.

Our take? More of a no-leaning Probably Not, but let's consider a few things.

In its defense: NLB isn't meant to be compare to a Sniper Rifle. It's better to imagine it's a slow-firing Exotic Scout Rifle; a very accurate, extremely high-Impact Scout Rifle. You're not choosing it over another Sniper Rifle. You're ultimately deciding whether it's a worthy primary weapon.

With that in mind, let's consider engagement distance. No Land Beyond can engage targets further than any other Primary. Additionally, Fusion Rifles and Shotguns are the best option for short/medium range. Therefore, using NLB with a Fusion Rifle/Shotgun means you can cover all engage distances better than any other combo. That's almost entirely where its value lies as an Exotic.

The major downside is that...well, it takes up your Exotic weapon slot. Is the versatility above worth it to you? If you've got great aim, it could be amusing (dare we say useful) in the Crucible. Headshots are still a 1-hit kill. Otherwise, its DPS in PVE is too low to feel useful there. Upside: at least it's a good deal! At 17 Strange Coins, NLB is an Exotic Primary for 6 coins cheaper than usual. We'll be buying No Land Beyond for PVP shenanigans, but it's really not a weapon for everyone.

ALTERNATIVES

Since No Land Beyond is a primary slot Sniper Rifle, there isn't a true alternative. The closest you'll find are high-Impact Scout Rifles or Hand Cannons. Best options based on vendor inventory? Badger CCL (Scout Rifle) and TFWPKY 1969 (Hand Cannon). These primary weapons have very good impact with a slow ROF.

Talents

  • Accurized Ballistics: The only barrel that won't penalize an important stat.
    • Since NLB is bolt-action, losing Stability is much less of an issue.
  • Mulligan: A sub-par talent, as the odds of returning a missed shot is very low (~5%).
  • Snapshot: Other aspects of NLB are slow; quicker aiming is very welcome.
  • The Master: "Increased precision damage. Kills briefly increase damage against next target."
    • When originally sold, there were questions as to whether this talent works as-intended.

On to the armor!

2

Xûr, Agent of the Nine Has Arrived (1/23 - 1/25)

Xûr, Agent of the Nine has made his weekly stop in the tower with a new collection of Exotic weapons, armor, upgrades and more. This article is part of a time-saving series posted each week with his inventory and Tower location. His wares are the same across all platforms!

Location

This week, Xûr is downstairs in the Hall of Guardians, on the right side of the Vanguard mentors.

Inventory

No Land Beyond
Sniper Rifle (Primary)
17 Strange Coins
Mk. 44 Stand Asides
Titan Boots
13 Strange Coins
Achlyophage Symbiote
Hunter Boots
13 Strange Coins
Starfire Protocol
Warlock Chest
13 Strange Coins
Exotic Engram
Helmet Engram
23 Motes of Light

Upgrades

Weapon/armor upgrades cost 7,000-8,000 glimmer.

They also require the original item, and an Exotic Shard (7 Strange Coins).

Weapons Armor
Bad Juju (7.0k) Knucklehead Radar (7.4k)
Invective (7.9k) Achlyophage Symbiote (7.2k)
Universal Remote (7.0k) Helm of Inmost Light (7.5k)
Thunderlord (7.7k) Crest of Alpha Lupi (T) (7.6k)
Gjallarhorn (7.9k) Light Beyond Nemesis (7.2k)
Truth (7.1k) Sunbreakers (7.6k)

Additional Items

Exotic Shard 7 Strange Coins
Plasma Drive
Emerald Coil
Sparrow Upgrades
23 Strange Coins
(Each)
Shotgun Telemetry
Machine Gun Telemetry
Rocket Launcher Telemetry
Telemetry 5-Packs

1 Strange Coin
(Per 5-Pack)

Active Time

The Agent of the Nine arrived on Friday January 23rd at 9:00am UTC, and will be gone (along with his gifts!) on Sunday January 25th at 9:00am UTC. This is Xûr's 20th week in the Tower. Hope he brought what you wanted!

5

"Should I Buy It?" – Ice Breaker & Other Exotics

Xûr just returned to the Tower with Ice Breaker and more. What's worth your Strange Coins?

Item Class Subclass Type Cost
Ice Breaker Any Any Sniper Rifle 17
The Glasshouse Titan Defender Helmet 13
Achlyophage Symbiote Hunter Gunslinger Helmet 13
Obsidian Mind Warlock Voidwalker Helmet 13

WEAPON

Ice BreakerSniper Rifle

Yes, you should buy Ice Breaker immediately. No question.

Ice Breaker is one of the most critical weapons for a Guardian to own in PVE. Why? Ammo regeneration. It starts with 0 ammo, but generates 1 shot per ~4 to 5 seconds. If you're burning through a full clip of 6, you'll get 7-8 shots off before needing to switch/wait. Even better? You can use Ice Breaker to generate ammo for another Special Weapon. Equip it until the clip reaches 6, then switch; it won't give you much, but it can make a huge difference.

As if you needed another reason, its main talent causes kills to explode. It's similar to the Firefly talent, but doesn't need a precision kill. Extremely satisfying on clouds of Thrall. For bosses, we now prefer Black Hammer – but we all know Ice Breaker is the original infinite ammo Solar sniper.

"Downsides": Can't pick up ammo. Max clip of 6. Kicks like a mule.

PVP: It's not the best for PVP. Low Rate of Fire. Worst-in-class Stability (24). Start with 0 ammo on-spawn. Even though it does great damage on body shots, you'll frequently prefer a Sniper Rifle with a quicker Rate of Fire. Upside: with a Defender's Weapons of Light, you can get one-hit body shots.

SHOULD I BUY IT?

YES. Highest possible recommendation. (See above.)

ALTERNATIVES

  • Vanguard: LDR 5001 (with Firefly talent)
  • Crucible: N/A
  • Crota's End: Black Hammer (due to the White Nail talent)

Talents

  • Linear Compensator – You already have a ton of recoil. Might as well make it more predictable.
  • Mulligan – Roughly 5% (1/20) of your shots return to the magazine. Underwhelming.
  • Snapshot / Quickdraw – Aiming, or swapping to, Ice Breaker faster improves your ability to react.
  • Ice Breaker – Exploding targets do decent damage, finishing nearby weak targets or softening them up.

On to the armor!

0

Xûr, Agent of the Nine Has Arrived (1/16 - 1/18)

Xûr, Agent of the Nine has made his weekly stop in the tower with a new collection of Exotic weapons, armor, upgrades and more. This article is part of a time-saving series posted each week with his inventory and Tower location. His wares are the same across all platforms!

Location

This week, Xûr is downstairs in the Hall of Guardians, next to the Crucible Quartermaster.

Inventory

Ice Breaker
Sniper Rifle
17 Strange Coins
The Glasshouse
Titan Helmet
13 Strange Coins
Achlyophage Symbiote
Hunter Helmet
13 Strange Coins
Obsidian Mind
Warlock Helmet
13 Strange Coins
No Engram :( 0 Motes of Light

Upgrades

Weapon/armor upgrades cost 7,000-8,000 glimmer.

They also require the original item, and an Exotic Shard (7 Strange Coins).

Weapons Armor
Bad Juju (7.0k) Achlyophage Symbiote (7.2k)
The Last Word (7.6k) Lucky Raspberry (7.4k)
Plan C (7.2k) Crest of Alpha Lupi (T) (7.6k)
Pocket Infinity (7.3k) No Backup Plans (7.8k)
Thunderlord (7.7k) Skull of Dire Ahamkara (7.9k)
Gjallarhorn (7.9k) Light Beyond Nemesis (7.2k)

Additional Items

Exotic Shard 7 Strange Coins
Plasma Drive
Stealth Drive
Sparrow Upgrades
23 Strange Coins
(Each)
Scout Rifle Telemetry
Hand Cannon Telemetry
Shotgun Telemetry
Telemetry 5-Packs

1 Strange Coin
(Per 5-Pack)

Active Time

The Agent of the Nine arrived on Friday January 16th at 9:00am UTC, and will be gone (along with his gifts!) on Sunday January 18th at 9:00am UTC. This is Xûr's 19th week in the Tower. Happy Ice Breaker Day!

3

New Patch & Iron Banner Inbound!

The winter holidays (and Destiny's first 4 months) are behind us. Bungie is starting the New Year with a new patch "as early as {...} Tuesday, January 13th". Let's take a look at what's just around the corner!

Note: Official patch notes were just posted. They match up with the info below!

Summary

  • Iron Banner: Back tomorrow! Runs from the 13th to 19th.
  • Crota's End, Normal Mode: Several cheese fixes listed below.
  • Crota's End, Hard Mode: Close to being available, but not here yet.
  • Vault of Glass: Exotic drops are now level 32! (sweet!)
  • Crucible: Asylum, The Anomaly, and The Burning Shrine will be added to Clash/Control.

And now, a rundown of the Crota's End changes:

Crota's End – Updates

Pit Encounter

  • "Pit" chest will only contain Radiant Materials; rewards moved to Deathsinger.
  • [Cheese]* Removed the physics impulse caused by exploding lanterns.

Bridge Encounter

  • [Cheese] Players will need to cross the bridge in order to complete the bridge encounter.
  • [Cheese] Players will need to wait for the bridge to be completed prior to crossing with the sword.

Deathsinger Encounter

  • Existing Pit chest reward moved to killing Ir Yût, the Deathsinger.
    • Chance to drop Exotic weapons/armor, class pieces, and Radiant materials.
  • [Bug] Fixed rare case where Shriekers would not spawn.

Crota Encounter

  • [Cheese] Two Swordbearers will no longer spawn at the same time at the outset of the encounter.
  • [Cheese] Crota will now recover from his kneeling state after a player quits.
  • [Bug] Fixed a bug that allowed players to remove "Presence of Crota" using Fireborn.
  • [Bug] Fixed a bug where the Oversoul appeared destroyed to some, active to others.

* "Cheese" is a tactic to exploit a game mechanic, to simplify/speed up an encounter. These have been common in the Raids, so it looks like Bungie is addressing several for Crota's End this patch.

0

"Should I Buy It?" – The Last Word & Other Exotics

Xûr just returned to the Tower offering new gear. What's worth your Strange Coins?

Item Class Subclass Type Cost
The Last Word Any Any Hand Cannon 23
An Insurmountable Skullfort Titan Striker Helmet 13
Lucky Raspberry Hunter Bladedancer Chest 13
Starfire Protocol Warlock Sunsinger Chest 13

WEAPON

The Last WordHand Cannon

The chosen one has returned. The almighty The Last Word is a rapid-fire Hand Cannon, boasting a quick time-to-kill in skilled hands. It looks, feels, and sounds great. It has a unique feature, Fan Fire, so it can be shot "quickly and continuously." Two talents improve firing from the hip; great for panic situations. Although its Range (14) is worst-in-class, its Rate of Fire (32) is exceptional with Fan Fire – and catches many people off-guard.

SHOULD I BUY IT?

Yes. If you play PVP, absolutely. The Last Word is insanely-good for the Crucible. It has a short learning curve early on, but it's oh so worth it. It's tremendously fun to use and extremely potent. (Is there anything else you can ask for?) There's one thing to note: it's not meant for PVE. We can't think of a specific PVE situation to wield The Last Word over another Exotic – or even your favorite Legendary. So, if you stay away from PVP, consider The Last Word a luxury buy.

The Last Word is, unsurprisingly, even more effective for Gunslingers with Chain of Woe and Gunslinger's Trance. Not that The Last Word needs them; you'll simply become an unstoppable Crucible pistolero.

ALTERNATIVES

No true alternatives to The Last Word. Your best bet? A lucky roll (to get the Field Scout talent) on The Devil You Don't.

Other close Hand Cannons, statwise: LOCK_ARETE and the classic Mos Ganon III.

Talents

  • Soft Ballistics: The other two talents decrease Range, TLW's weakest stat.
  • Hip Fire: Bonus accuracy firing from the hip. As mentioned above, it can help when panicking.
  • Perfect Balance: When you're shooting so quickly, better Stability is a must.
  • Last Word: Bonus DMG and Stability. Extra precision DMG firing from the hip. Makes a great weapon better.

On to the armor!

0

Xûr, Agent of the Nine Has Arrived (1/9 - 1/11)

Xûr, Agent of the Nine has made his weekly stop in the tower with a new collection of Exotic weapons, armor, upgrades and more. This article is part of a time-saving series posted each week with his inventory and Tower location. His wares are the same across all platforms!

Location

This week, Xûr is in the Tower Hangar, directly to the right (in the corner).

Inventory

The Last Word
Hand Cannon
23 Strange Coins
An Insurmountable Skullfort
Titan Helmet
13 Strange Coins
Lucky Raspberry
Hunter Chest
13 Strange Coins
Starfire Protocol
Warlock Chest
13 Strange Coins
No Engram :( Motes of Light

Upgrades

Weapon/armor upgrades cost 7,000-8,000 glimmer.

They also require the original item, and an Exotic Shard (7 Strange Coins).

Weapons Armor
Hard Light (7.7k) Crest of Alpha Lupi (H) (7.6k)
SUROS Regime (7.8k) Young Ahamkara's Spine (7.1k)
MIDA Multi-Tool (7.5k) Helm of Saint-14 (7.9k)
Thorn (7.7k) An Insurmountable Skullfort (7.3k)
Plan C (7.2k) Apotheosis Veil (7.0k)
Gjallarhorn (7.9k) Heart of the Praxic Fire (7.3k)
Monte Carlo (?k)

Additional Items

Exotic Shard 7 Strange Coins
Plasma Drive
Emerald Coil
Sparrow Upgrades
23 Strange Coins
(Each)
Scout Rifle Telemetry
Shotgun Telemetry
Sniper Rifle Telemetry
Telemetry 5-Packs

1 Strange Coin
(Per 5-Pack)

Heavy Ammo Synthesis

Synthesis 5-Pack
1 Strange Coin
(Per 5-Pack)

Active Time

The Agent of the Nine arrived on Friday January 9th at 9:00am UTC, and will be gone (along with his gifts!) on Sunday January 11th at 9:00am UTC. This is Xûr's 18th week in the Tower. We hope he brought a few things on your wishlist!

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