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6

"Should I Buy It?" – Hard Light & Other Exotics

Xûr just returned to the Tower with a second sale of Hard Light!
What's worth your Strange Coins?

Item Class Subclass Type Cost
Hard Light Any Any Auto Rifle 23
Ruin Wings Titan Any Gaunltets 13
Don't Touch Me Hunter Any Gauntlets 13
Heart of the Praxic Fire Warlock Sunsinger Chest 13

WEAPON

Hard LightAuto Rifle

Back so soon, Hard Light? We just saw you for the first time 6 weeks ago! Hard Light is a medium-Impact Auto Rifle with average Range (28) but great Stability (60). Hard Light's main feature is ammunition which penetrates targets and ricochets. (It's a bit like Armor Piercing Rounds + Skip Rounds.) To further push its solid Stability, Hard Light offers Fitted Stock and several good barrels.

SHOULD I BUY IT?

If you're fairly new to Destiny, or can't really spare the coins...then No, it's not a must-own, especially with House of Wolves (and new Xûr stock) only 3 weeks away.

But if you earn 27+ Strange Coins each week: don't stop yourself! This is only Sale #2, and Hard Light can be an amusing weapon to use. Is it any good? Not especially. Even with high Stability, it has an inescapable "shake" when firing. You also won't find the overpenetration / ricochet shots as useful as you'd like. Putting aside the regular nerfs to Auto Rifles, the fun-factor alone does make it worth the coins – and you never know what'll be buffed next.

Besides, isn't Hard Light the quintessential Destiny weapon? It basically shoots balls of light!*

*"superheated polymer rounds", AKA magic

ALTERNATIVES

Talents

  • Aggressive Ballistics – +Impact, +Stability, -Range. Good for close-range PVP.
  • Glass Half Full – Bottom half of magazine deals extra damage. Helps in a pinch.
    • Reaches up to +6% damage on final shot(s) of clip.
  • Fitted Stock – Increased Stability. Makes Hard Light usable beyond short range.
  • Volatile Light – Shots penetrate & richochet. Makes a mess of hallways! (Low utility overall.)

On to the Armor & Upgrades!

0

Xûr, Agent of the Nine Has Arrived (5/1 - 5/3)

Xûr, Agent of the Nine has made his weekly stop in the tower with a new collection of Exotic weapons, armor, upgrades and more. This article is part of a time-saving series posted each week with his inventory and Tower location. His wares are the same across all platforms!

Location

This week, Xûr is downstairs in the Hall of Guardians, to the right of the Vanguard.

Inventory

Hard Light
Auto Rifle
23 Strange Coins -
Ruin Wings
Titan Gauntlets
13 Strange Coins +101 STR
Don't Touch Me
Hunter Gauntlets
13 Strange Coins +81 DIS
Heart of the Praxic Fire
Warlock Chest
13 Strange Coins +145 DIS
Exotic Engram
Gauntlet Engram
23 Motes of Light -

Upgrades

Weapon/armor upgrades cost 7,000-8,000 glimmer. They also require the original item and an Exotic Shard (7 Strange Coins). Upgrading an item will remove all previous experience & upgrades.

Weapons Armor
Bad Juju Knucklehead Radar
(+101 STR)
Red Death Young Ahamkara's Spine
(+99 DIS)
MIDA Multi-Tool An Insurmountable Skullfort
(+109 DIS)
Invective Crest of Alpha Lupi
(+161 INT)
Plan C Heart of the Praxic Fire
(+127 DIS)
Pocket Infinity Voidfang Vestments
(+146 STR)

Additional Items

Exotic Shard 7 Strange Coins
Plasma Drive
Emerald Coil
Sparrow Upgrades
23 Strange Coins
(Each)
Pulse Rifle Telemetry
Hand Cannon Telemetry
Machine Gun Telemetry
Telemetry 5-Packs

1 Strange Coin
(Per 5-Pack)

Heavy Ammo Synthesis
Synthesis 5-Pack
1 Strange Coin
(Per 5-Pack)

Active Time

The Agent of the Nine arrived on Friday May 1st at 9:00am UTC, and will be gone (along with his gear) on Sunday May 3rd at 9:00am UTC. This is Xûr's 34th week in the Tower. 3 weeks until he may bring House of Wolves gear!

3

Trials of Osiris Reveal: Full Recap of Week 2

Trials of Osiris was officially revealed live on Twitch!
Here's a complete overview of the new PVP gametype / event.

Table of Contents

> What is Trials of Osiris?
> Rewards, Supplies, Passages
> Fate of All Fools! (Exotic)
> Weapons
> Armor
> Ships & Sparrows?
> Emblems & Shaders
> Currency

What is Trials of Osiris?

Trials of Osiris is a weekly PVP event where Guardians compete in 3v3 Elimination to earn rewards. Elimination runs in rounds, and first to 5 pts. (rounds) wins. There are no respawns; you must be revived. If your whole team dies, the round ends and your enemies score +1 pt. (Again, first to 5 points wins.) Heavy Ammo spawns once, in the round after a team hits 3 pts. After 2-minutes in a round, a central Control point spawns; if you capture it, you win the round. If it's heavily-contested when the round ends, the closest Guardian to the center wins.

You must bring a 3-person Fireteam, and matchmaking highly favors opponents with a good connection (vs. a balanced match). Like Iron Banner, "power matters", so bring your best & most upgraded gear.

To compete, you'll need a "Trials Passage" from Brother Vance. It's basically a scorecard that allows for 9 wins, 3 losses, or until "the week's tournament ends." – whichever comes first. (Unlimited Passages.) Potential rewards are better the more you win. Hit 3 losses and your Passage is finished. Quitting = a loss. Trials of Osiris is available on the weekends, from Friday @ 1PM ET until the Tuesday reset @ 5AM ET. The map remains the same all weekend, but changes each week. The first weekend will be Burning Shrine.

The Disciples of Osiris are interested in how far Light can be bent before it is broken.
Please them, and all others will walk in the path of your Light.

Rewards, Supplies, Passages

Brother Vance is the vendor for Trials of Osiris. He offers several purchases:

Rewards: Main way to earn prizes. Can be purchased for 100 Glimmer once you have enough wins.

  • Stone Tier (Rare): 2 wins in a Trials passage
  • Bronze Tier (Rare): 3 wins in a Trials passage
  • Silver Tier (Legendary): 6 wins in a Trials passage
  • Gold Tier (Legendary): 8 wins in a Trials passage

Supplies: Consumables to make your Trials Passage easier. Cost 3 "Passage Coins" each, which drop from the Daily PVP Featured PVP Activity and as random Crucible drops. All three can stack.

  • Favor of Osiris: Start the Trials with 1 win.
  • Mercy of Osiris: Your first Loss will be forgiven.
  • Boon of Osiris: Winning your first match counts as two.

Passages: Allows you to compete. Carries up to 9 wins, 3 losses, or until "the week's tournament ends." They can be swapped out & restarted anytime. There's no limit on Trial Passages per weekend.

Bonus: Even if you never win, good gear can still randomly drop!

Fate of All Fools!

Fate of All Fools is an Exotic Scout Rifle tied directly to Trials of Osiris. To earn this high-impact beauty, you'll need to complete Three Tests. It wasn't mentioned today, and we don't know how to start the tests, but here's what we do know:

  1. The First Test: "Perform feats of skill in the Crucible."
  2. The Second Test: "Earn 10 wins on a single ticket or 25 wins total in the Trials of Osiris."
  3. The Third Test: "Display your prowess with scout rifles. Perform kills, headshots and killing sprees with any scout rifle in the Crucible."

Fate of All Fools has a very unique story, as there's currently only one in Destiny before House of Wolves:

On November 5th, 2014, Bkbunny87 posted a story on reddit about her husband, tRiFecTa01, playing Destiny as part of his physical therapy. After reading this story, Bungie gave her husband the world's first Fate of All Fools. As of writing, it's still currently the only one in Destiny.

Weapons

The Trials of Osiris Auto Rifle isn't in the DB yet. Also, while they don't show random perks, we expect that to change.

Primary

Jewel of Osiris Hand Cannon
The Messenger Pulse Rifle
The Scholar Scout Rifle
The Summoner Auto Rifle

Special

The Exile's Curse Fusion Rifle
Astral Horizon Shotgun
Eye of Sol Sniper Rifle

Heavy

Infinite Theorem Machine Gun
Tomorrow's Answer Rocket Launcher

Armor

An impressive 33 pieces of armor in Trials of Osiris. There are two sets of gear; one set will drop with 42 Light.

Note: These models & images are placeholders until Bungie adds new data.

Hunter Titan Warlock
Sidhe Sign Helm
Cover of the Exile
Watchers' Cover
Imperieuse Helm
Helm of the Exile
Watchers' Helm
Holocide Helm
Hood of the Exile
Watchers' Hood
Grips of the Exile
Watchers' Grips
Gauntlets of the Exile
Watchers' Gauntlets
Gloves of the Exile
Watchers' Gloves
Vest of the Exile
Watchers' Vest
Plate of the Exile
Watchers' Plate
Robe of the Exile
Watchers' Robe
Boots of the Exile
Watchers' Boots
Greaves of the Exile
Watchers' Greaves
Legs of the Exile
Watchers' Boots
Cloak of the Exile
Watchers' Cloak
Mark of the Exile
Watchers' Mark
Bond of the Exile
Watchers' Bond

Ships & Sparrows?

Two new Sparrows are associated with Trials of Osiris:

These 6 black & gold ships may be part of ToO, but that's just hopeful speculation:

Eternity to Eternity

Gliding Hermitage

Obsidian Sonnet

Vienna Singer

Void Philosopher

Zephyr Rig

Emblems and Shaders

The 3 Emblems are definitely related to Trials, but a few of the 5 Shaders may not be.

3x Emblems: Eye of Osiris, Sun of Osiris, Moon of Osiris

5x Shaders?: The Eye, August Seraph, The Lost City, Fallen Crown, Eye of the Mad God


Like what you see for Trials of Osiris? We know we do!
Give us your thought in the comments below.

5

News and a Nightfall – Apr. 28th, 2015

This week's Heroic and Nightfall is...Omnigul!

Nightfall: Rainbow Burn, Epic
Heroic: Solar Burn

Enemies are heavily-shielded (Epic).

Contents
> Nightfall Overview
> Featured Guides
> Latest News from Bungie
> Iron Banner Returns

Nightfall Overview

Rainbow Burn Omnigul, a minefield of instant death. At least Solar weapons are an option and there's no Lightswitch! Since every enemy is a major concern – similar to Arc Burn Omnigul – this post is a modified version of an Arc-burn Omni week.

Phase 1: Room Clash – Fallen and Hive of all types appear in waves. Several Stealth Vandals, a few Melee Captains, and 1-2 clouds of Thrall will barge into the room. Even without Lightswitch, they're melees are Arc damage and will severely mess you up. There are several Major Vandal Snipers around the perimeter of the room. They should be killed ASAP. Be cautious and don't leave the room 'til it's actually clear.

Phase 2: Push Outside – Fallen assault your position. Stealth Vandals and Melee Captains will try to push into the room. There are a few Major Vandal Snipers on the left and right. Eliminate them first. Beware the half-dozen Shanks that will enter the room behind you. The incoming Fallen Skiffs (the ships) deal crazy damage, so just...stay back and take it slow if you need to. (Hint: There's a pesky Vandal that spawns above the doorway outside.)

Phase 3: Smash Through – Omnigul will summon hordes of Hive, which includes clouds of Thrall. The several Boomer Knights can absolutely destroy you, the solar-shield Witches can blast you down. Make sure your fireteam keeps distance between each other. The Major Ogre up the hill is now a concern, so be much more cautious about his Void beam.

Phase 4: Wicked Witch of the Week – Omnigul hovers on the center platform while you pop in-and-out of the doorway. Hive will appear in waves as you deal more damage. Thrall or a stray Boomer shot will be a constant concern. Beware the exploding Cursed Thralls that appear behind you. (They can quickly end a Nightfall run.)

All the Witches that Omnigul spawns (each new wave) deal Arc. There is a Major Boomer Knight on the far wall (Arc again). There's also a Boomer Knight which spawns in the 'attic' just outside the right door (more Arc). Even though it's 3x Burn, it's just as bad as an Arc burn week...but at least you have the freedom to use weapons like Ice Breaker or Gjallarhorn. Ultimately, treat every enemy as though it can kill you instantly – because it probably can.

Don't rush it, but have fun with Rainbow Burn!

Latest News & Iron Banner below!

5

"Should I Buy It?" – MIDA Multi-Tool & Other Exotics

Xûr just arrived in the Tower, with MIDA Multi-Tool back already!
What's worth your Strange Coins?

Item Class Subclass Type Cost
MIDA Multi-Tool Any Any Scout Rifle 23
Mk. 44 Stand Asides Titan Striker Boots 13
Crest of Alpha Lupi Hunter Any Chest 13
Skull of Dire Ahamkara Warlock Voidwalker Helmet 13

Note: With House of Wolves coming quickly, we'd recommend you start
saving your Strange Coins early. Never know how many you'll need!

WEAPON

MIDA Multi-ToolScout Rifle

MIDA Multi-Tool: the all-seeing nailgun you can shoot for days. If you're considering this Exotic Scout Rifle, the MIDA has a few advantages. The most notable is a combination of insane Reload Speed (100) and Magazine Size (21). Both numbers are best-in-class. Its also boats a constantly-active radar, increased move speed, and a hair trigger. Hidden perks? Phenomenal aim speed and very strong knockback.

SHOULD I BUY IT?

Overall, yes! It's worth keeping nearby, but don't break the bank if it risks your ability to buy gear you need next week. (You should also start saving for House of Wolves!)

If you're already a fan of Scout Rifles, you'll find MIDA Multi-Tool to be an absolute treat. The MIDA Multi-Tool is reasonably balanced and features a good core of talents. To be critical, it doesn't always stand out as an Exotic. It has poor Range (58, worst-in-class), when usually Scout Rifles are almost 20 pts. higher (~77). There's also only one specific PVE scenario for it: a max Agility character running through the Abyss / Thrall Maze in Crota's End. PVP Note: The MIDA deals roughly 35 dmg. on body shots, and 52 on precision shots. This may be slightly lower, as the Impact has possibly gone down a hair (-1?).

Scout Rifle IP RF RG RS ST MG Talents
Crypt Dweller SR1 38 42 59 80 44 13 +
MIDA Multi-Tool 37 42 58 100 49 21 ++
MIDA vs. CD SR1 -1 0 -1 +20 +5 +8

If you do use Scout Rifles, here's the crux of the debate: is it worth it over a Crypt Dweller SR1? Just looking at stats, not really. As its name suggests, the MIDA Multi-Tool all comes down to the "multi-tool" extras: constant radar, a movement boost, the hair trigger, strong knockback and the great aim speed. How much you value those is key to its worth.

No matter the numbers or talents, it is the only Exotic Scout Rifle we can all obtain. Who can blame you for picking it up? It's fun to use! Nice blue scope, too. If you're a fan of high-Impact Scout Rifles instead, it's just a matter of time before we get our hands on Fate of All Fools.


ALTERNATIVES

Talents

  • Third Eye: Active radar while aiming. Better awareness is always very useful.
  • Lightweight: Field Scout seems unnecessary. Reliable +2 Agility is great. Quickdraw turn MIDA into a good "follow-up / quick finish" weapon for weakened targets.
  • MIDA Multi-Tool: Boosted movement speed; fires on a hair trigger. While it doesn't change how you play like some Exotics, they're good enhancements on what you already do.

On to today's armor & upgrades!

1

Xûr, Agent of the Nine Has Arrived (4/24 - 4/26)

Xûr, Agent of the Nine has made his weekly stop in the tower with a new collection of Exotic weapons, armor, upgrades and more. This article is part of a time-saving series posted each week with his inventory and Tower location. His wares are the same across all platforms!

Location

This week, Xûr is downstairs in the Hall of Guardians, next to the Crucible Quartermaster.

Inventory

MIDA Multi-Tool
Scout Rifle
23 Strange Coins -
Mk. 44 Stand Asides
Titan Boots
13 Strange Coins +127 STR
Crest of Alpha Lupi
Hunter Chest
13 Strange Coins +126 STR
Skull of Dire Ahamkara
Warlock Helmet
13 Strange Coins +123 INT
Exotic Engram
Body Armor Engram
23 Motes of Light -

Upgrades

Weapon/armor upgrades cost 7,000-8,000 glimmer. They also require the original item and an Exotic Shard (7 Strange Coins). Upgrading an item will remove all previous experience & upgrades.

Weapons Armor
SUROS Regime Achlyophage Symbiote
(+117 DIS)
MIDA Multi-Tool Mask of the Third Man
(+120 INT)
Thorn Helm of Saint-14
(+117 INT)
Invective Helm of Inmost Light
(+116 STR)
Universal Remote Light Beyond Nemesis
(+109 STR)
Patience and Time Heart of the Praxic Fire
(+132 DIS)

Additional Items

Exotic Shard 7 Strange Coins
Plasma Drive
Emerald Coil
Sparrow Upgrades
23 Strange Coins
(Each)
Auto Rifle Telemetry
Shotgun Telemetry
Machine Gun Telemetry
Telemetry 5-Packs

1 Strange Coin
(Per 5-Pack)

Heavy Ammo Synthesis
Synthesis 5-Pack
1 Strange Coin
(Per 5-Pack)

Active Time

The Agent of the Nine arrived on Friday April 24th at 9:00am UTC, and will be gone (along with his gear) on Sunday April 26th at 9:00am UTC. This is Xûr's 33rd week in the Tower. 1 month until he may bring House of Wolves gear!

4

House of Wolves Reveal: Full Recap of Week 1

Here is DestinyDB's organized rundown of what we learned from today's House of Wolves Reveal stream!

> Petra Venj, Queen's Wrath
> Variks the Loyal, House of Judgment
> Brother Vance, Disciple of Osiris
> Material Exchange at The Speaker!
> Upgrading Weapons!
> Reforging!
> New Perks
> Other Info

Petra Venj, Queen's Wrath

  • Petra Venj is the representative for Queen's Wrath, and works much like Eris does.
  • She offers Wanted Bounties. They earn +100 rep. / 3500 XP, or +250 rep. / 4500 XP.
  • Queen's Wrath gear is acquired through The Prison of Elders.
  • Items Petra offers:

Variks the Loyal, House of Judgment

  • Variks represents The Prison of Elders; he's one of the few remaining of the House of Judgment.
  • Increase your rep. by defeating enemies in The Prison of Elders.
  • Fallen Cores are acquired by completing "Arena Challenges". Split between Armor and Weapon Cores.
    • Combine one of each for "Judgment's Chance," for "a chance to acquire Prison of Elder rewards."
  • Judgment Tokens are found by opening Prison of Elders chests, killing Wanted Fallen, and increasing HoJ rep.
  • Items Variks offers:
    • Rank 0: 1x HoW Armor, 1x HoW Gear, Judgment's Chance
      • Armor costs 1x Armor Core, Weapons cost 1x Weapon Core
    • Rank 1: 3x Class Items; Special & Heavy Synth
    • Rank 2: 4x Ships
      • Ships cost 1x Token of Flight (Judgment Token)
    • Rank 3: 6x Shaders

Brother Vance, Disciple of Osiris

  • Purchase a voucher to earn rewards.
    • Example: "Stone Tier", 100 Glimmer, gives you the chance to earn Stone Tier prizes. (?)
    • In the voucher above, you need 2x wins in "a single Trials passage".
  • There are a few consumables you can use to assist you. Examples:
    • Favor of Osiris: Start the Trials with 1 win.
    • Mercy of Osiris: Your first Loss will be forgiven.
    • Boon of Osiris: Winning your first match counts as two.
  • Trials of Osiris will reportedly run "every weekend".
  • More Trials of Osiris information next week.

Material Exchange at The Speaker!

Possibly one of the best things we've learned about House of Wolves!

Desired Material Cost
Ascendant Shard 1 Ascendant Energy + 50 Glimmer
Ascendant Energy 1 Ascendant Shard + 50 Glimmer
Mote of Light 2 Ascendant Shards
250 Glimmer 1 Ascendant Shard
Radiant Shard 1 Radiant Energy + 50 Glimmer
Radiant Energy 1 Radiant Shard + 50 Glimmer
Mote of Light ??? (likely 2 Radiant Shards)
250 Glimmer 1 Radiant Shard

Upgrading Weapons!

Another one of the very best things we learned.

  • Bascially all armor and weapons can be upgrade with Etheric Light.
  • Ascend is a "Tier 0" node/perk which, after spending 1 Etheric Light, will max the item out.
    • Example: Weapons hit 365 ATK.
  • Upgrading an item doesn't remove any progression.
  • This also means that Xûr is no longer required to upgrade items.

Reforging!

A third incredible revelation! REFORGING IS HERE!

  • Roll for new perks/talents at the Gunsmith!
  • Relatively low-cost in the demo: 1 Mote of Light, 3 Weapon Parts, 250 Glimmer. Yeah.
  • Only applies to new weapons, i.e., House of Wolves gear.
    • Applicable gear will have a "Reforge Ready" Tier 0 perk.
  • Speaking of the Gunsmith, he'll now have Telemetries.

New Perks

Here are the new perks we saw. Love that they're adding variety!

  • "This weapon's magazine will be refilled whenever a Super is cast." Replenish
  • "Unassisted kills with this weapon reduce grenade and melee cooldown." Army of One
  • "Kills with this weapon grant a brief boost to the sprint's top speed."
  • "Melee kills while this weapon is equipped have a chance to refill the magazine."
  • "Readying this weapon grants a brief period of bonus accuracy."
  • "This weapon gains better target acquisition."
  • "Rapidly landing precision hits will return one round to the magazine."
  • "This weapon deals moderate bonus damage to Fallen Shanks."
  • "Chance to generate Orbs when killing Fallen with melee attacks."

Other Info

  • New armor & weapons don't just use old models with new colors. They've created lots of new assets to keep gear looking fresh!
  • Important stuff from the Tower (Vault, Postmaster, Bounty Board) is available in The Reef.
  • Bungie continued to emphasize the replayability of The Prison of Elders.
  • The Reef is technically accessible by all players.
  • Xûr might show up anywhere!

Addendum: Christopher Barrett, Creative Director at Bungie, referred to "Destiny 1" a few times. It was assumed that part of Bungie was working on the next Destiny, but this seems conclusive. Not particularly important, but interesting to think about!


What an awesome reveal by Bungie! If you had any doubt Bungie was listening, let today restore your faith that we're being heard. See you all next time for Bungie's next reveal on April 29th!

1

House of Wolves: Live Reveal! The Reef and Upgrades

Bungie is about to reveal House of Wolves live on Twitch!

Wednesday, April 22, 11AM Pacific / 2PM Eastern

Join Bungie and special community guest Gothalion for a tour of The Reef. Meet new characters who will send you back into action and learn how you'll upgrade your gear when the hunt for the House of Wolves begins!

9

News and a Nightfall – Apr. 21st, 2015

This week's Heroic and Nightfall is...Archon Priest! (Winter's Run)

Nightfall: Rainbow Burn, Epic
Heroic: Void Burn

Enemies are heavily-shielded (Epic). Rainbow Burn = Arc, Solar, and Void

Contents
> Nightfall Overview
> Featured Guides
> Latest News from Bungie

Nightfall Overview

NOTE: Bungie just made changes to how this Strike works. At the end of Phase 3A (the first wave), if someone isn't close to the door when the wave ends, the wave restarts. That means when nearly everything is dead, someone needs to stand by the door until the next wave begins.


This Nightfall is different than a single burn (or no burn at all). There's no one threat because everything can easily kill you. Luckily, you can use whatever type you want! Arc, Solar, Void are all on the table. The main thing to watch out: Major Hobgoblins and Vandals sniping from a distance. The rest is quite manageable.

Phase 1: The first main encounter is inside the cave. A handful of Shanks (Solar) and Vandals are fighting off some Goblins. Tip: If you wait briefly, some Vex & Fallen will finish each other off. Easy enemies to die to: 2x Hobgoblins in the distance, and the Hydra in the middle of the room. Climb up the room. Beware more Hobgoblins in the distance and a Fallen Captain (Arc) nearby.

Phase 2 - Cave Explorer: Once again, watch the fight! Several Minotaurs, Captains, and miscellaneous adds will fight out. Stand on the cliffs and snipe down on the fodder below. Once the room's clear, the three-wave fun begins.

Phase 3A - Stampede: Void Shield Major Minotaurs. Not lethal if you keep your distance, but a pain to take down. Watch for a few Major Hobgoblins.
Phase 3B - Long-Distance: Many more Major Hobgoblins. The most dangerous wave. A few spawn from an exit in the wall.
Phase 3C - Hail Hydra: Three Major Hydras, more than a half-dozen Harpies. A relaxed wave if you keep the right distance!

Phase 4 - Pod-Racing: While driving through the canyon, ~4 Major Hobgoblins will be on the left side. Take 'em out, then focus on the 2 Major Minotaurs (Void) and a few Goblins & Harpies directly in your path. Second-last encounter coming up!

Phase 5 - Speedbump: Two more Major Hydras will block your way. With a few snipes, they go down with ease. Clean up the adds and forge ahead!

TIP: For this upcoming Archon Priest fight, you'll probably want to stay close to where you entered. Otherwise, it's easy to be overwhelmed with adds while trying to avoid (and shoot) the Archon Priest.

Phase 6A - Appetizers: Vex & Fallen are still at it! Let them battle it out for a moment, if you'd like. If you charge ahead, you'll find a 1x Minotaur (Void), 2x Harpies (Arc), a Major Captain (Arc), a Captain (Arc), a few Shanks (Solar), and a few smaller adds. Even once they're clear, there's another wave. This'll come with a Captain (Arc), a few more Shanks (Solar), Major Vandals (Arc) (Sniping!), and a dozen Dregs. Another wave now comes from a Dropship (Arc, careful!), bringing 2x Major Captains (Arc) and some more adds.

Phase 6B - Archon Feast: Once released, it's time for your guns to feed on the Archon Priest! Ideally you've got 3x Guardians with Gjallarhorn, and can take him down in literally 10 seconds [video] with ~4 rockets each. Otherwise, keep your distance! The Angry modifier isn't on, so you can keep him "stun-locked" by continually sniping his head. Black Hammer is perfect, but Ice Breaker or any other Sniper is good too. If you stay near the entrance, there's even an overhang you can jump up to. (Your view looks like this.)

As the fight goes on, numerous adds will spawn – too many to practically list. Just keep safe and burn 'em down! Since it's Rainbow Burn this week, a fireteam of 3 should be able to end the fight quickly before adds become much of a problem.

Remember to watch out for everything this week...but also, have fun! Rainbow burn is best burn.

Latest news & more below!

2

Patch 1.1.2: Complete, Behind-the-Scenes Patch Notes

Last week, there was a major Destiny update, Patch 1.1.2. Among the many changes, Bungie added a ton of content for House of Wolves. Curious what they added? Here's everything that changed in the DB during Patch 1.1.2.

Warning: Lots of House of Wolves info in the article! Continue reading at your own hype-fueled discretion!

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