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DestinyDB PS4 Giveaway and Bungie's Weekly Update 10/17/2014

Thanks to our friends our friends at Lockerdome we've got a Playstation 4 and a copy of Destiny to give away!

To enter just check out the widget below and follow the instructions.

DestinyDB's PS4 Giveaway in DestinyDB< br>/a>; on LockerDome

In this week's Bungie Weekly Update DeeJ talks about some of the design philosphy behind the recent weapon balance changes, upcoming Vex Mythoclast changes, and fixes for Atheon in Vault of Glass.


You can check out the entire post after the break!


Xûr, Agent of the Nine Has Arrived (10/17 - 10/19)

Xûr, Agent of the Nine has made his weekly stop in the tower, with a fresh stock of exotic weapons and armor. This article is part of a time-saving series we post each week with his inventory and location in the tower. His goods are consistent across all platforms!


This week, Xûr is to the right just as you enter the hangar.


The Armamentarium
Titan Chest
13 Strange Coin
Achlyophage Symbiote
Hunter Helmet
13 Strange Coin
Light Beyond Nemesis
Warlock Helmet
13 Strange Coin
Rocket Launcher
17 Strange Coin
Exotic Engram
Body Armor Engram
23 Mote of Light

Active Time

The Agent of the Nine arrived on Friday October 17th at 9:00am UTC, and will be gone along with his inventory on Sunday October 19th at 9:00am UTC. Better farm those coins!


DestinyDB Site Improvements

Improvements abound here at DestinyDB, and over the last couple of weeks we’ve been pushing new features and updates to the site.

Updated Tooltips with More Stats

As some users have noticed since we launched DestinyDB, the stats on armor and weapons were only approximations of the in-game values. But after much research by our awesome developer team we’ve got all the stats, which means everything from Attack to Defense and even Light should now match what you see in-game!

You can check out all the additional stats on items such as Vex Mythoclast, Atheon's Epilogue, SUROS Regime, and Fate of All Fools.

Also for those who are using our tooltip script, your website should already be sporting the updated stats in our all new tooltips!


If you have not already setup the Tooltip script, it is real simple:

  • Add this piece of code to your <head> section of your website.
<script type="text/javascript" src=""></script>
  • Tada! Now any database entry you link on your website will have tooltips just like here on DestinyDB!

Improved 3D Models

We launched 3D Models a few weeks ago and we’ve made several improvements since. You can now see that the models have significantly improved in quality.

One of the first improvements that was implemented was adding lighting to our model viewer. On the old models the textures were rather flat and didn't quite match up to the in-game versions, but once we added lighting the models look exactly like they do in-game. You can see the difference in the old and new versions right below. 


The second addition was adding transparency to models on Guardian profiles. Some items such as Hardcase Cloak have a ragged edge or other transparent areas on the models. To better match what you see in game, we implemented the transparency on Guardian profiles.

Optimized Event Timer for Xbox One and iOS App

Guardians who play on the Xbox One will be pleased to know we have an Xbox One optimized version of the Event Timer that you see on the right hand side of the front page of DestinyDB, this is great for snapping to the side of your screen so you can know exactly when public events will spawn!


Don't forget you can easily filter the Event Timer by clicking the Filter button in the top right and here you can select which timers you want to track. Doing Bounties on Earth? Check that Earth box and it will display how long until the next Public Events could spawn in the Cosmodrome.


iOS users can now download the Destiny Timers app on the iTunes App Store, with this app you can track all the Public Events and Vendor resets right on your iOS device!


Good Hunting, Guardians!


Hotfixes 10/14/2014

Bungie will be publishing a new hotfix patch ( on October 14th. This patch has a number of weapon balance changes and a number of fixes to the Templar encounter in Vault of Glass.



  • Auto Rifles base damage decreased by 2%, also head shot bonus has been changed from 1.5 to 1.25
  • In-air accuracy on Hand Cannons has been increased
  • Scout Rifles base damage increased by 6%
  • Decreased damage for Shotguns at max range by 20%
  • Engram Rewards from Strikes now appear on the post-game summary


Originally posted by Destiny Dev Team (Original Post)


The most recent hotfix ( for Destiny goes live on October 14th. This hotfix includes a number of changes to weapon balance across archetypes (e.g., lowering Auto Rifle effectiveness and increasing Scout Rifle damage output), specific weapons (Vex Mythoclast and Pocket Infinity) and includes a number of fixes to issues with the Templar encounter in the Vault of Glass. 


We're still working on a larger update which will address under-performing Exotics and overall class balance. 



  • Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance



  • Titan
    • Unbreakable: Fixed an issue with the perk granting more agility than intended
  • Warlock
    • Brimstone: Perk can now activate if player is airborne



  • General
    • Fixed some issues related to quick weapon swapping
  • Auto Rifles
    • Base Damage decreased by 2%
    • Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
    • Stability decreased by 4% - 17% (driven by stat value)
  • Hand Cannons
    • In-air accuracy now increased
  • Scout Rifles
    • Base damage increased by 6%
    • Damage vs. Combatants increased by 6% - 25% (based on tier)
    • Improved target acquisition, plus additional recoil tuning.
  • Shotguns
    • Decreased base damage at maximum range (falloff) by 20%
    • Shot Package Perk now has a slightly wider cone of fire
    • The Rangefinder and Shot Package perks are now mutually exclusive
  • Exotic Weapons
    • Vex Mythoclast
      • Base Damage decreased by 34%
      • Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)
    • Pocket Infinity
      • Enhanced Battery Perk has now been replaced with the Speed Reload Perk
  • Perks
    • Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
    • Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed



  • Strikes
    • Engram rewards from strikes now appear in the post-game Activity Summary
  • Raid - Vault of Glass
    • Templar Encounter
      • Kill volume added to sniper platforms to prevent players from sitting on top of them
      • Relic is now removed and respawned if the holder leaves the playable area



  • The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan



Bungie Weekly Update - 10/10/2014

Bungie's Weekly Update is here and this week DeeJ talks to Senior Designer Derek Carroll about the Iron Banner event and why it seems power doesn't actually matter.

TL;DR: The normalization of damage was intentional, but it will probably change by the next time Iron Banner rolls around.

Check after the break for the full story!


"Should I Buy It?" – Ice Breaker & Other Exotics

Xûr is back in town offering new wares. (No Sunbreakers!) What's worth your coins today?

Tip: Plan on buying a Helm and a Helm Engram? Buy & decrypt the Engram first to avoid potential duplicates!

Item Class Subclass Type Cost
Ice Breaker Any Any Sniper Rifle 17
Helm of Inmost Light Titan Striker Helm 13
Lucky Raspberry Hunter Bladedancer Chest 13
Voidfang Vestments Warlock Voidwalker Gauntlets 13


Ice BreakerSniper Rifle

No reloading, infinite ammo, exploding victims. Sounds great, doesn't it? It is! It's just not made for everyone. Ice Breaker starts with 0 ammo, and continuously generates 1 shot per ~5 seconds. It can't reload or pick up ammo, so major engagements need to be spaced out. You'll also have to wait 30 seconds for a full clip when spawning in PVP.

Upside? The main talent causes kills to explode; it's similar to the Firefly talent, but doesn't require a precision kill. Downsides? Mulligan doesn't help much (1/20 missed shots return to clip), you can't change the medium-zoom scope, and it has high recoil. Overall, it's a great rifle – just be aware of the tradeoffs. With incredible Range/Accuracy, Ice Breaker is meant to disrupt fights and disperse crowds from a distance.

Also, to Bungie: don't think we didn't see what you did there. Sunbreakers, Ice Breaker. Very funny.


Yes, it's worth it – if only for the fun factor! It's a rollercoaster of tradeoffs, but incredibly satisfying to use. Looks good, sounds good, and has a neat ability. Patience and Time is the other Sniper Exotic, which some prefer in PVP for its much better Stability, Recoil and Rate of Fire.

PVE Tip: Need Special ammo for another weapon? Let the ammo regenerate, then switch for partial ammo! (thanks /u/SoffishTM)


Vanguard Marks: LDR 5001 (Overall), Epitaph 2261 (Range);
Crucible Marks: Efrideet's Spear, Y-09 Longbow Synthesis (Overall); FINAL BOSS, Outreach AMR (Range)

Note: Not all alternatives are always available.


Xûr, Agent of the Nine Has Arrived (10/10 - 10/12)

Xûr, Agent of the Nine has made his weekly stop in the tower, with a fresh stock of exotic weapons and armor. This article is part of a time-saving series we post each week with his inventory and location in the tower. His goods are consistent across all platforms!


This week, Xûr is right past the entrance to the Speaker. He's positioned in the corner of the terrace just outside.


Helm of Inmost Light
Titan Helmet
13 Strange Coin
Lucky Raspberry
Hunter Chest
13 Strange Coin
Voidfang Vestments
Warlock Chest
13 Strange Coin
Ice Breaker
Sniper Rifle
17 Strange Coin
Exotic Engram
Helmet Engram
23 Mote of Light

Active Time

The Agent of the Nine arrived on Friday October 10th at 9:00am UTC, and will be gone along with his inventory on Sunday October 12th at 9:00am UTC. Better farm those coins!


Xûr Restrospect: Week 1 to 4, Looking Ahead

The Agent of the Nine has come and gone many times. He returns in 13 hours. What has he sold before? What will he sell tomorrow? More Sunbreakers, I take it? Let's start with a quick review of his prices:

Armor Primary Special / Heavy Engram
13 Strange Coins 23 Strange Coins 17 Strange Coins 23 Motes of Light

Each week, Xûr sells three pieces of Exotic armor (1/class), one Exotic weapon, and an Exotic Engram.

History, Week 1-4

Titan Hunter Warlock Weapon Engram
W1 No Backup Plans Mask of the Third Man Sunbreakers Red Death Body Armor
W2 Helm of Inmost Light Lucky Raspberry Sunbreakers Gjallarhorn Body Armor
W3 Crest of Alpha Lupi Knucklehead Radar Apotheosis Veil SUROS Regime Helmet
W4 Helm of Saint-14 Achlyophage Symbiote Sunbreakers Red Death Helmet

Items Sold Multiple Times: Sunbreakers (x3), Red Death (x2)


End-Game Upgrades: Guide to Ascendant Energy & Shards

By now, many of us have our favorite Legendary (or Exotic!) gear. Once you've leveled up, unlocked and purchased their talents, what next? Upgrades. Upgrades to damage, defense and Light which cost Ascendant Materials. How do you get them? When should you spend them?

What are Ascendant Materials?

The two end-game materials, spent on Legendaries and Exotics, are Ascendant Energy and the Ascendant Shard. Energy is used on weapons to improve its Attack. Shards are used on armor to improve its Defense, as well as raise your Light level (we'll get into that later). These improvements help in PVE and Iron Banner, but not regular PVP.

How do I get Ascendant Materials?

Since they're Legendary materials, they're not the easiest to acquire in bulk – but it's doable for a dedicated player. Here's how to get your hands on a few:

All Levels

  • Daily Public Event – For your first daily Public Event completion (Gold Tier) of the day, you get a guaranteed package in the mail which contains an Ascendant Energy or Shard. Since it's simple and reliable, you ought to spend a few minutes every day getting this done. You can even do this on multiple characters. (recommended)
  • More Public Events – Each time you complete a Public Event (again, Gold Tier), you have a small chance at receiving one of four rewards: a Mote of Light, Strange Coin, and Ascendant Shard or Ascendant Energy. It's rumored to be capped, and it's not all that common...but if you enjoy Public Events, give it a shot!
  • Random Chests – It's uncommon, but sometimes you'll get lucky.
  • Crucible – A possible reward, but again, you'll need some luck.
  • Legendary Engrams – Sometimes you'll simply get an Ascendant Material instead of gear.

The Iron Banner: Important Tips

Lord Saladin is pleased. Guardians have begun to prove their mettle.

Before you join the fray, here's a rundown on a few important things to keep in mind:

  • You can earn Iron Banner and Faction reputation (rep.). Wear a Faction class item, double-dip!
    • If you're going for Rank 3, remember to swap to an Iron Banner class item.
  • You don't earn Iron Banner rep. when you lose; wins earn you 25 rep.
    • Expect plenty of people to quit matches if your team falls behind.
  • The buff from Weekly Nightfall Strike does not boost your rep.
  • Wearing Iron Banner Emblems and Shaders each give you a +10% boost to rep. earned.
    • Wearing an Iron Banner Class item (Rank 2) grants an additional +10%.
    • This means wins start at 25 rep., and can increase to 27, 30, and finally 32!
  • Iron Banner gear, even fully upgraded, will not bring you to Light level 30.
  • The difference from regular PVP isn't as extreme as predicted. Give it a shot!

Reputation Ranks

Requires Total Unlocks Cost
Rank 1 +100 rep. 100 Million Million,
Sigil of the Iron Lords
1000x Glimmer
Rank 2 +1200 rep. 1300

Your Class Item: Jolder's Iron Sash,
Mantle of Gheleon, or Skorri's Iron Bond

2000x Glimmer
Rank 3 +2400 rep. 3700 Goldspiral, Scar of Radegast;
Some Armor from the list
3000x Glimmer;
10x Crucible Marks

That's a total of 3700 rep. required to reach Rank 3. Yeah, that may take a while – and we've only got a week. Finishing the Iron Banner bounties is the most important part. You'll need ~530 rep./day to hit Rank 3. Completing 300-400 rep. in bounties across 7-9 wins is your minimum goal every day. If you're only going for Rank 2, 100 rep. in bounties across 3 wins (per day) is what you need.

Hopefully this helped you iron out the details. If anything else surfaces, we'll be sure to add it here.

For more Iron Banner information, check our recent major post!

Note #1: Adjusted rep. required to Rank 3.

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