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1

News and a Nightfall – July 28th, 2015

This week's Nightfall is...Taniks! (The Shadow Thief)

Modifier Effect
Epic Heavy enemy shields.
Arc Burn More Arc dmg. dealt & received.
Brawler Deal 4x melee dmg.
Juggler No ammo drops for active weapon.

Heroic this week is Archon Priest: Juggler - Just a tougher version of the normal Strike, really!

Contents
> Nightfall Overview
> Latest News from Bungie

Nightfall Overview

Arc Burn Taniks, one of the tough ones. More manageable than Arc Burn Omnigul at least.

Shield Assessment - Lots of Arc shields. Enough Solar shields (Shanks) that one Guardian may want some Solar damage.


Phase 1A: Guard Duty - 2x Shriekers at the door. Run right past 'em.

Phase 1B: Down & Around - Downstairs, turn left. 1x Witch, 2x Boomer Knights, 4x Cursed Thrall. Easy to get through.

Phase 1C: To the Left, To the Left - Fallen & Hive engage each other. Skip this room by going in and running left. 2x Major Ogres and a Major Witch are in the room, but every enemy is so preoccupied that skipping should be easy.

Phase 1D: Beam Me Up - Encounter #1 with Taniks. You'll want to stay near the entrance. Taniks disappears once he reaches ~80% HP. Targets: ~2x Major Vandals & a few Vandals. After that, ~4x Stealth Vandals. Afterward, 1x Major Dreg and 2x reg. Dregs. Then a few Vandal Snipers. Since enemies are in waves, and Taniks isn't dealing Arc, don't be too worried.


Phase 2A: Beat Me Down - Encounter #2 with Taniks. He disappears around ~60% HP. This encounter is much more lethal than the last. Stay near the entrance, use cover heavily, watch your radar. Targets: Taniks & lots of Vandals enter directly from your left. A wide array of Fallen incl. several Majors (Captains, Vandals) pour in from the far-entrance to the room. There will be a few Stealth Vandals. Nearly a dozen Melee Dregs will follow. Stick to the back and just hold out.

Phase 2B: Texas Ranger - A coordinated fireteam can strategize here. There are two areas to cover: the left tunnel, and the right door/stairs. Have one Guardian cover each side, and the third float between to help where it's needed most. The real encounter starts when the initial enemies are dead, and the Fallen Walker falls from the ceiling. Beware the Vandal Snipers that spawn on the far balcony. Note: You can actually shoot the Arc-damage cannon off the Walker! It takes a lot of shots, but it can add some security to the fight.

Phase 2C: Hallway to Hell - Once the scattered enemies are cleaned up, you'll enter a tunnel. Taniks will suddenly appear before you, so blast away! Assorted enemies will spawn as you make progress. It's an intense, tight-knit fight through the hallway, but not especially dangerous.

Phase 2D: Step Into the Ring - Encounter #3 with Taniks. Stay near the entrance. He starts on the ring platform, then teleports to the back. Numerous enemies will begin to spawn from the left, back, and right after Taniks takes a chunk of damage. Several shanks (6+) will seek you out, so have Solar ready. Minimum 2 Major Captains will be the biggest threats. As Taniks takes damage, more enemies spawn – especially when he gets low. Use the cover of the entrance to your advantage.

That covers the Nightfall! Stay safe out there, Guardians.

Latest Bungie news below!

2

"Should I Buy It?" – Patience and Time & Other Exotics

Xûr is in the Tower offering new gear. What's worth your Strange Coins?

Exotic Class Subclass Type Cost
Patience and Time Any Any Sniper Rifle 17
The Armamentarium Titan Any Chest 13
Young Ahamkara's Spine Hunter Gunslinger Gauntlets 13
Starfire Protocol Warlock Sunsinger Chest 13

WEAPON

Patience and TimeSniper Rifle

When you think Patience and Time, you should immediately think Stability. It outclasses nearly every other Sniper with 79 Stability; that's only beaten by Vault of Glass Raid Sniper Praedyth's Revenge (83). Next Sniper drops steeply to 56. PaT has average Range (75) and average ROF/Impact (leaning toward Rate of Fire at 26/22). Its biggest weakness is Reload Speed, nearly worst-in-class (58) with the lowest being Queen's Wrath Sniper Rifle Her Benevolence (54).

While Patience and Time's namesake perk gives invisibility while zoomed, it's much less practical than you'd hope. In PVE, there are few situations where you're thankful for it. In PVP, you can still see the "red dot" sniper glare. Hmmm.

Note: It looks like Patience and Time has 13 less Stability than it used to! (down to 79, from 92)

SHOULD I BUY IT?

Yes. If Patience and Time not in your collection, it's probably worth a buy. It's often a popular pick during Arc Burn. Great Stability corresponds to a very easy to use Sniper Rifle. Third Eye (constant radar) is actually a good fit (better than expected). Since PaT has a low-zoom option, it has use at medium-range and benefits even more from Third Eye. Additional upside? The Unseen (Hunter bounty from Eris) becomes easy XP. Also, it just feels/sounds good to use! There's a whole list of reasons why you may like Patience and Time.

Lastly, this is only sale #2 in 7 months. You might enjoy spending the coins on this one!

ALTERNATIVES

All alternatives except Praedyth's Revenge need increased Stability to compare. Unfortunately, several House of Wolves Snipers (perhaps all) don't seem to have Fitted Stock or Perfect Balance .

Raid: Praedyth's Revenge (Vault of Glass) – Closest to Patience and Time; incredible for PvP.
New Monarchy: Violator XII – Faster ROF, Lower Impact
Drop: Low-Grade Humility
Legacy: Epitaph 2261, Broken Truth LR-1

Talents

  • Field Choke: Raises an average Range at the cost of some Stability.
    • While it has less Stability to spare than it did, Range is too valuable to lose on a Sniper.
  • Third Eye: Helpful for not getting caught off-guard; it happens easier than you expect!
  • Custom Optics / Field Scout: Both good choices. Some like Custom Optics for PVP.
    • With Special ammo more scarce in PVP, consider Field Scout.
    • Because of the Stability nerf, Fitted Stock is much more justifiable in PVE.
  • Patience and Time: The invisibility is less useful than you would hope.
    • PVP Note: The red sniper glare is still visible!

On to the armor!

0

Xûr, Agent of the Nine Has Arrived (7/24 - 7/26)

Xûr, Agent of the Nine has made his weekly apperance with a new collection of Exotic armor, weapon and more. This article is part of a time-saving series posted each week with his inventory and galactic location. His wares are the same across all platforms!

Location

This week, Xûr is in the Tower once again. Across from the Speaker, in Tower North in front of the large door.

Inventory

First sale of The Armamentarium in 30 weeks! Longest active streak by twofold.

Patience and Time
Sniper Rifle
17 Strange Coins -
The Armamentarium
Titan Chest
13 Strange Coins +140 DIS
Young Ahamkara's Spine
Hunter Gauntlets
13 Strange Coins +108 DIS
Starfire Protocol
Warlock Chest
13 Strange Coins +133 INT
Exotic Engram
Body Armor Engram
23 Motes of Light -

Upgrades

Upgrades no longer appear at Xûr!

Additional Items

Exotic Shard 7 Strange Coins
Plasma Drive
Stealth Drive
Sparrow Upgrades
23 Strange Coins
(Each)
Fusion Rifle Telemetry
Machine Gun Telemetry
Rocket Launcher Telemetry
Telemetry 5-Packs

1 Strange Coin
(Per 5-Pack)

Heavy Ammo Synthesis
Synthesis 5-Pack
1 Strange Coin
(Per 5-Pack)
1 Mote of Light 2 Strange Coins

Active Time

The Agent of the Nine appeared on Friday July 24th at 9:00am UTC, and will be gone (along with his gear) on Sunday July 26th at 9:00am UTC. This is Xûr's 46th week of sales. Glad he brought all his gear this week!

2

News and a Nightfall – July 21st, 2015

This week's Nightfall is...Omnigul!

Modifier Effect
Epic Heavy enemy shields.
Arc More Arc dmg. dealt & received.
Void More Void dmg. dealt & received.
Solar More Solar dmg. dealt & received.

Heroic this week is Archon Priest: Void Burn - Beware the Minotaurs!

Contents
> Nightfall Overview
> Latest News from Bungie

Nightfall Overview

Rainbow Burn Omnigul, a minefield of instant death. At least Solar weapons are an option and there's no Lightswitch! Since every enemy is a major concern – similar to Arc Burn Omnigul – this post is a modified version of an Arc-burn Omni week.

Phase 1: Room Clash – Fallen and Hive of all types appear in waves. Several Stealth Vandals, a few Melee Captains, and 1-2 clouds of Thrall will barge into the room. Even without Lightswitch, their melees are Arc damage and will severely mess you up. There are several Major Vandal Snipers around the perimeter of the room. They should be killed ASAP. Be cautious and don't leave the room 'til it's actually clear.

Phase 2: Push Outside – Fallen assault your position. Stealth Vandals and Melee Captains will try to push into the room. There are a few Major Vandal Snipers on the left and right. Eliminate them first. Beware the half-dozen Shanks that will enter the room behind you. The incoming Fallen Skiffs (the ships) deal crazy damage, so just...stay back and take it slow if you need to. (Hint: There's a pesky Vandal that spawns above the doorway outside.)

Phase 3: Smash Through – Omnigul will summon hordes of Hive, which includes clouds of Thrall. The several Boomer Knights can absolutely destroy you, the solar-shield Witches can blast you down. Make sure your fireteam keeps distance between each other. The Major Ogre up the hill is now a concern, so be much more cautious about his Void beam.

Phase 4: Wicked Witch of the Week – Omnigul hovers on the center platform while you pop in-and-out of the doorway. Hive will appear in waves as you deal more damage. Thrall or a stray Boomer shot will be a constant concern. Beware the exploding Cursed Thralls that appear behind you. (They can quickly end a Nightfall run.)

All the Witches that Omnigul spawns (each new wave) deal Arc. There is a Major Boomer Knight on the far wall (Arc again). There's also a Boomer Knight which spawns in the 'attic' just outside the right door (more Arc). Even though it's 3x Burn, it's just as bad as an Arc burn week...but at least you have the freedom to use weapons like Ice Breaker or Gjallarhorn. Ultimately, treat every enemy as though it can kill you instantly – because it probably can.

Don't rush it, but have fun with Rainbow Burn!

Latest news below!

1

Destiny Weapon Tuning 2.0 – Preview!

Last night's Bungie Weekly Update was enlightening. They pulled back the curtain on a massive amount of weapon changes coming in Update 2.0.0. They hit nearly every type of weapon, and 10 hotly-discussed Exotics.

We still recommend the whole post, but let's trim it down to save time. See the changes inside! ...

4

"Should I Buy It?" – Celestial Nighthawk & Other Exotics

Xûr is in the Tower with everything but a weapon. What's worth your Strange Coins?

Item Class Subclass Type Cost
Helm of Inmost Light Titan Striker Helmet 13
Celestial Nighthawk Hunter Gunslinger Helmet 13
Sunbreakers Warlock Sunsinger Gauntlets 13

Strange week! Apparently there's no weapon for sale. Intentional or not, let's skip straight to what he is selling: Armor! Includes a House of Wolves Exotic sold for the very first time.

ARMOR

Helm of Inmost LightTitan Helmet (Striker)

(+94/99 STR) Helm of Inmost Light is one of five Titan helms, alongside fellow Striker helms An Insurmountable Skullfort and Eternal Warrior, and Defender lids Helm of Saint-14 and The Glasshouse. Granting two Class Talents for Strikers, the HoIL is great for Titans who want maximum utility from Fist of Havoc.

  • Rain Blows – Increased melee attack speed. Makes a difference. A Titan favorite.
  • Invigoration – Reduced melee cooldown when picking up Orbs. Situational.
  • Recklessness – Provides Death from Above and Headstrong for Fist of Havoc. Two talents in one!
    • Death from Above: "After jumping, Fist of Havoc can be aimed at enemies below."
    • Headstrong: "Sprinting increases the leap distance of Fist of Havoc."

SHOULD I BUY IT? Yes, if you're often a Striker and don't have it yet, it's a must-have for your inventory. It's one of only three Striker-specific Exotics that don't modify Shoulder Charge, aside from An Insurmountable Skullfort and Eternal Warrior. So which Class talents can you choose from once you have HoIL equipped? (from the Class Talent Calculator) Aftermath or Shockwave, and Aftershocks or Transfusion. Wondering what to choose? We foresee good synergy with a build like this.

The stat roll (99) is really poor, so you'll need to determine if the utility is worth losing up to ~37 STR. We don't value the Striker's melee all that highly, so we think you're good to go!

Celestial NighthawkHunter Helmet (Gunslinger)

(+123 INT) Celestial Nighthawk is one of five Hunter Helmets, with two specifically for Gunslingers: ATS/8 ARACHNID and the ever-present Achlyophage Symbiote. Nighthawk offers a major transformation to your Golden Gun, turning it into a one-shot cannon. You'll deal twice as much GG damage in 1/3 the time.

  • Ashes to Asset – Gain Super energy on grenade kills. An okay talent.
  • Inverse Shadow – More Super energy for non-Guardian kills. Great perk!
  • Big Game – Fire one Golden Gun shot which deals 6x damage and penetrates targets.

SHOULD I BUY IT? Yes! Big Game is a fun perk with justifiable PVE uses. For PVP, Celestial Nighthawk is definitely not recommended though. It's overkill on one target and won't lead to more kills over the existing class talent Keyhole. For PVE, it's absolutely worth considering. While you lose the versatility of spreading shots to multiple targets, you gain significant damage overall if you patiently line-up shots & make it worthwhile. If you have Nighthawk equipped, remember to choose either the Scavenger or Gunslinger's Trance class perk.

Notable PVE Uses:

  • Nighthawk's most interesting use is to remove Crota's shields in a single shot (on Normal).
  • Full fireteams have also used Nighthawk as their sole weapon against Atheon.

The stat roll (123) is respectable, only 13 under max (136). We'd buy it with a much worse roll, so this one's good!

SunbreakersWarlock Gauntlets (Sunsinger)

(+105/111 INT) Sunbreakers are one of three Warlock gauntlets, and the only pair specific to Sunsingers. The other Sunsinger Exotics are Heart of the Praxic Fire, Starfire Protocol, and Purifier Robes (all Chests). Sunbreakers extend the duration of Solar Grenades (from ~3.5 to 5s), especially noticeable in Radiance when multiple grenades litter the map. Faster Special Weapon reload is very useful, and Serpent's Tail is decent for PVE.

  • Special Weapon Loader – Reload Special weapons faster. Nice overall perk.
  • Serpent's Tail – Causing melee damage reduces grenade cooldown. More grenades!
  • Helium Cycle – Increases the duration of Solar Grenades from ~3.5 to 5.0s. Good area-denial.

SHOULD I BUY IT? After being sold 3 of the first 4 weeks in Destiny, we've only seen Sunbreakers every ~3 months. They're not the absolute best choice for Sunsingers, but they're worth owning for Sunsinger mains. You'll appreciate the quick Special Weapon reload speed. The extended Solar Grenade duration isn't much (+1.5-2s), but it's enough to say "Stay the hell out, this room is mine for a while." Like Dragon's Breath, Solar Grenades are all about denying & forcing movement. A well-placed Solar Grenade can disperse a contested Control point. They're also good for low-mobility mobs in PVE and crowds of enemies (e.g., Phase 1 of Crota's End). Again, with all that said, they're not really a go-to Exotic for most Sunsingers.

The stat roll (111) is actually quite good, only 9 under max. As good a time to buy as any!

(Can't get enough grenades? Try Gift of the Sun + Voidfang Vestments. Two grenades on-spawn!)

7

Xûr, Agent of the Nine Has Arrived (7/17 - 7/19)

Xûr, Agent of the Nine has made his weekly apperance with a new collection of Exotic armor and more. This article is part of a time-saving series posted each week with his inventory and galactic location. His wares are the same across all platforms!

Location

This week, Xûr is in Tower North toward the Speaker, on the balcony overlooking the city.

Inventory

Xûr...doesn't have a weapon this week?! That's certainly unexpected.

No Weapon!
-
- -
Helm of Inmost Light
Titan Helmet
13 Strange Coins +99 STR
Celestial Nighthawk
Hunter Helmet
13 Strange Coins +123 INT
Sunbreakers
Warlock Gauntlets
13 Strange Coins +111 INT
Exotic Engram
Helmet Engram
23 Motes of Light -

Upgrades

Upgrades no longer appear at Xûr!

Additional Items

Exotic Shard 7 Strange Coins
Plasma Drive
Emerald Drive
Sparrow Upgrades
23 Strange Coins
(Each)
Auto Rifle Telemetry
Pulse Rifle Telemetry
Machine Gun Telemetry
Telemetry 5-Packs

1 Strange Coin
(Per 5-Pack)

Heavy Ammo Synthesis
Synthesis 5-Pack
1 Strange Coin
(Per 5-Pack)
1 Mote of Light 2 Strange Coins

Active Time

The Agent of the Nine appeared on Friday July 17th at 9:00am UTC, and will be gone (along with his gear) on Sunday July 19th at 9:00am UTC. This is Xûr's 45th week of sales. No weapon, huh? Either it was a mistake, or strange happenings are afoot.

6

News and a Nightfall – July 14th, 2015

This week's Nightfall is...The Nexus! (Sekrion)

Modifier Effect
Epic Heavy enemy shields.
Angry Can't stun enemies.
Brawler Deal 4x melee dmg.
Grounded Take extra dmg. mid-air.

Heroic this week is Valus Ta'aurc: Grounded - Be careful when you jump!

Contents
> Nightfall Overview
> Latest News from Bungie

Nightfall Overview

This week's Nightfall is a very simple one! No elemental burn, no Lightswitch to worry about. Just the same familiar strike with the difficulty cranked up.

Phase 1: Servitors – Dregs, Vandals, and Captains escort 3 Major Servitors. No major threat.

Phase 2 & 3: Up the Stairs, Down the Hall – As assortment of Fallen, a few Vex. Nothing of note.

Phase 4: Vex Standoff – Harpies and Vex assault the doorways. Two Hobgoblins snipe from afar. Stick close to the doorways if needed, picking off enemies one by one.

Phase 5: Goblin Fodder – Three-dozen Goblins stand between you and Sekrion. Great spot for a Nova Bomb or Fist of Havoc! (Not that you need it, but why not?)

Phase 6: Threat Level Midnight – While staying on the ledge, kill the half-dozen Minotaurs below to start the encounter. If you stay up-top and snipe (recommended!), beware the Void-shield Minotaur that spawns behind you every ~30 sec. Deal with it quick and get back to sniping Sekrion.

Latest Bungie news below!

0

"Should I Buy It?" – Plan C & Other Exotics

Xûr is in the Tower offering new gear. What's worth your Strange Coins?

Item Class Subclass Type Cost
Plan C Any Any Fusion Rifle 17
Eternal Warrior Titan Striker Helmet 13
Crest of Alpha Lupi Hunter Any Chest 13
Purifier Robes Warlock Sunsinger Chest 13

WEAPON

Plan CFusion Rifle

Plan C is a well-balanced Fusion Rifle with a good core of talents. Hip Fire is a welcome Tier 1, and the great selection at Tier 2 – Accelerated Coils, Hammer Forged, and Perfect Balance – means there's something for everyone. There's also the namesake Plan C talent, which could truly save your life (and end theirs) in a pinch. Among its peers, only the Reload Speed (100) stat stands out. To its credit, it also features very good Range (50) (i.e., projectile speed for Fusion Rifles).

SHOULD I BUY IT?

Low on Strange Coins? Don't sweat it, Plan C doesn't blast away the Fusion Rifle competition. Plan C only shines for Guardians who have a very tough time using their radar. Otherwise, you should have plenty of time to switch for nearby targets. In general, we typically don't recommend using your Exotic slot for Plan C.

Have plenty of coins, though? Plan C does offer a great safety net that enables versatile run-and-gun style gameplay. Pair it with a Primary featuring Quickdraw and you can handle anything on-the-fly. With Accelerated Coils, the swap & shoot speed is insanely fast. For gametypes without radar, Plan C is great because you always need to adapt quickly. It definitely has its moments, but it's only worth buying if you're not hurting for coins.

ALTERNATIVES

The Fusion Rifles that'll feel closest to Plan C are the ones with the quickest Charge Rate.

Tip: When possible, you may want to reforge to try for Accelerated Coils.

Talents

  • Field Choke: We'd rather deal with low Stability than lose Range.
  • Hip Fire: Bonus accuracy firing from the hip. Even better than usual on this weapon.
  • Accelerated Coils: We like reduced Charge Time to further push Plan C's advantage.
  • Plan C: Equip / Charge times reduced after weapon swap. Never plan more than 2 seconds into the future again!

On to the armor!

0

Xûr, Agent of the Nine Has Arrived (7/10 - 7/12)

Xûr, Agent of the Nine has made his weekly apperance with a new collection of Exotic armor, weapon and more. This article is part of a time-saving series posted each week with his inventory and galactic location. His wares are the same across all platforms!

Location

This week, Xûr is in the downstairs Lounge in the Tower Hangar, underneath Future War Cult.

Inventory

This is Plan C's first appearance in 22 weeks! It's also a first sale for Purifier Robes and Eternal Warrior! Good week.

Note: Crest of Alpha Lupi only start with 36 (of 42) Light.

Plan C
Fusion Rifle
17 Strange Coins -
Eternal Warrior
Titan Helmet
13 Strange Coins +69 INT
+58 DIS
Crest of Alpha Lupi
Hunter Chest
13 Strange Coins +140 STR
Purifier Robes
Warlock Chest
13 Strange Coins +85 DIS
+79 STR
Exotic Engram
Helmet Engram
23 Motes of Light -

Upgrades

Upgrades no longer appear at Xûr!

Additional Items

Exotic Shard 7 Strange Coins
Plasma Drive
Void Drive
Sparrow Upgrades
23 Strange Coins
(Each)
Pulse Rifle Telemetry
Fusion Rifle Telemetry
Machine Gun Telemetry
Telemetry 5-Packs

1 Strange Coin
(Per 5-Pack)

Heavy Ammo Synthesis
Synthesis 5-Pack
1 Strange Coin
(Per 5-Pack)
1 Mote of Light 2 Strange Coins

Active Time

The Agent of the Nine appeared on Friday July 10th at 9:00am UTC, and will be gone (along with his gear) on Sunday July 12th at 9:00am UTC. This is Xûr's 44th week of sales. Purifier Robes should be a fun one!

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