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16

"Should I Buy It?" – MIDA Multi-Tool & Other Exotics

Xûr just arrived in the Tower with MIDA Multi-Tool's 2nd-ever sale!
What's worth your Strange Coins?

Item Class Subclass Type Cost
MIDA Multi-Tool Any Any Scout Rifle 23
Ruin Wings Titan Any Gauntlets 13
Achlyophage Symbiote Hunter Gunslinger Helmet 13
Obsidian Mind Warlock Voidwalker Helmet 13

WEAPON

MIDA Multi-ToolScout Rifle

MIDA Multi-Tool: the all-seeing nailgun you can shoot for days. If you're considering this Exotic Scout Rifle, the MIDA has a few advantages. The most notable is a combination of insane Reload Speed (100) and Magazine Size (21). Both numbers are best-in-class. Its also boats a constantly-active radar, increased move speed, and a hair trigger. Another perk? Phenomenal aim speed.

SHOULD I BUY IT?

Overall, yes! It's worth keeping nearby, but don't break the bank if it risks your ability to buy gear you need next week.

If you're already a fan of Scout Rifles, you'll find MIDA Multi-Tool to be an absolute treat. The MIDA Multi-Tool is reasonably balanced and features a good core of talents. To be critical, it doesn't always stand out as an Exotic. It has poor Range (58, worst-in-class), when usually Scout Rifles are almost 20 pts. higher (77). There's also only one specific PVE scenario for it: a max Agility character running through the Abyss / Thrall Maze in Crota's End. PVP Note: the MIDA deals roughly 35 dmg. on body shots, and 52 on precision shots.

Scout Rifle IP RF RG RS ST MG Talents
Crypt Dweller SR1 38 42 59 80 44 13 +
MIDA Multi-Tool 38 42 58 100 49 21 ++
MIDA vs. CD SR1 0 0 -1 +20 +5 +8

If you do use Scout Rifles, here's the crux of the debate: is it worth it over a Crypt Dweller SR1? Stat-wise, not really. As its name suggests, the MIDA Multi-Tool all comes down to the "multi-tool" extras: constant radar, a movement boost, the hair trigger, and the great aim speed. How much you value those is key to its worth.

No matter the numbers or talents, it is the only Exotic Scout Rifle we can all obtain. Who can blame you for picking it up? It's fun to use! Nice blue scope, too. If you're a fan of high-Impact Scout Rifles instead, it's just a matter of time before we get our hands on Fate of All Fools.


ALTERNATIVES

Talents

  • Third Eye: Active radar while aiming. Better awareness is always very useful.
  • Lightweight: Field Scout seems unnecessary. Reliable +2 Agility is great. Quickdraw turn MIDA into a good "follow-up / quick finish" weapon for weakened targets.
  • MIDA Multi-Tool: Boosted movement speed; fires on a hair trigger. While it doesn't change how you play like some Exotics, they're good enhancements on what you already do.

On to today's armor!

3

Xûr, Agent of the Nine Has Arrived (3/27 - 3/29)

Xûr, Agent of the Nine has made his weekly stop in the tower with a new collection of Exotic weapons, armor, upgrades and more. This article is part of a time-saving series posted each week with his inventory and Tower location. His wares are the same across all platforms!

Location

This week, Xûr is downstairs in the Hall of Guardians, to the left of the Crucible Quartermaster.

Inventory

MIDA Multi-Tool
Scout Rifle
23 Strange Coins
Ruin Wings
Titan Gauntlets
13 Strange Coins
Achlyophage Symbiote
Hunter Helmet
13 Strange Coins
Obsidian Mind
Warlock Helmet
13 Strange Coins
Exotic Engram
Gauntlet Engram
23 Motes of Light

Upgrades

Weapon/armor upgrades cost 7,000-8,000 glimmer. They also require the original item and an Exotic Shard (7 Strange Coins). Upgrading an item will remove all previous experience & upgrades.

Weapons Armor
Bad Juju Achlyophage Symbiote
(+104 DIS)
The Last Word Crest of Alpha Lupi (H)
(+170 STR)
Thorn The Armamentarium
(+156 DIS)
Invective No Backup Plans
(+100 STR)
Pocket Infinity Skull of Dire Ahamkara
(+99 INT)
Thunderlord Apotheosis Veil
(+125 DIS)

Additional Items

Exotic Shard 7 Strange Coins
Plasma Drive
Emerald Coil
Sparrow Upgrades
23 Strange Coins
(Each)
Pulse Rifle Telemetry
Hand Cannon Telemetry
Fusion Rifle Telemetry
Telemetry 5-Packs

1 Strange Coin
(Per 5-Pack)

Heavy Ammo Synthesis
Synthesis 5-Pack
1 Strange Coin
(Per 5-Pack)

Active Time

The Agent of the Nine arrived on Friday March 27th at 9:00am UTC, and will be gone (along with his gear) on Sunday March 29th at 9:00am UTC. This is Xûr's 29th week in the Tower. MIDA Multi-Tool's triumphant return!

12

News and a Nightfall – Mar. 24th, 2015

This week's Heroic and Nightfall is...Phogoth! (The Summoning Pits)

Nightfall: Arc Burn, Angry, Epic, Lightswitch
Heroic: Arc Burn

Enemies can't be stunned (Angry) & are heavily-shielded (Epic).
Enemy melees are extremely strong; can often be 1-hit kills. (Lightswitch).

Contents
> Nightfall Overview
> Featured Guides
> Latest News from Bungie

Nightfall Overview

Arc Burn Phogoth, another tough week for the Nightfall. Full fireteam recommended!

Note: Knights = Arc shields, Witches = Solar shields.

Phase 1: The Dark Below – In the first real fight at the bottom of the stairs, you're not yet in a Darkness Zone – you can die all you like. (I'd still shoot from the doorway.) The main threats are a Major Boomer Knight and a Major Witch. There's also a Melee Knight and a handful of Acolytes.

Phase 2A: Wave 1 – Once Ghost is unlocking the way forward, retreat to the doorway. A swarm of Thrall appear. 2x Major Boomer Knights and 2x Boomer Knights are backing them up. Stay in the doorway, and dodge behind the wall when necessary.

Phase 2B: Wave 2 – A ton of Acolytes spawn, a mix of regular and Majors. Most deal Void, but some deal Arc (careful!). A whole assortment will appear: 1x Major Witch, 1x Witch, 1x Major Melee Knight, 1x Melee Knight. Keep your distance and keep using the doorway (moving forward when it feels safer).

Phase 2C: Wave 3 – A few assorted Hive show up: a Major Boomer Knight (upstairs) a Boomer Acolyte, a Melee Knight, and plenty of Cursed Thrall (mostly upstairs). You might need to carefully bait out the Cursed Thrall. WARNING: If you spot the Witches, RUN! There will be 4x Major Witches, and you'll need to run all the way back up the stairs. You want to shoot from the previous room down the stairs. You'll need to keep baiting them into the hallway and eliminating them.

Phase 3: Interlude – In this chamber, you'll need to watch for the Major Boomer Knight. The Thrall and Cursed Thrall should be easily managed. The Ogre isn't a major concern, as it's weak and deals Void.

Phase 4: Antechamber – The last line of defense before Phogoth. A Boomer Knight and lots of Acolytes appear. As you move forward, a ship will appear on the right. Normally, it can be avoided, but the safe route is to just deal with it: 1x Witch and some Acolytes. Once dead, you need to contend with a tough final defense: 2x Major Boomer Knights in a tight corridor.

Phase 5: Phogoth, Party of 1 – For this fight, the absolute safest route is to (once again) stay in the initial doorway. Things to note: a Shrieker will appear if you're in the doorway longer than ~10 seconds. Back out to the previous room, wait 'til it leaves, then carefully move up again. You'll need to deal with things like Boomer Knights and Witches appearing in the doorway, but keep using those first rooms to your advantage. At this point, just patiently damage Phogoth and – soon enough – you'll be all done.

This week's news below!

11

"Should I Buy It?" – Hard Light & Other Exotics

Xûr just returned to the Tower with a first-sale of Hard Light!
What's worth your Strange Coins?

Item Class Subclass Type Cost
Hard Light Any Any Auto Rifle 23
Mk. 44 Stand Asides Titan Striker Boots 13
Mask of the Third Man Hunter Bladedancer Helmet 13
Apotheosis Veil Warlock Any Helmet 13

WEAPON

Hard LightAuto Rifle

Ah, a new weapon! Don't see that much anymore. Hard Light is a medium-Impact Auto Rifle with average Range (28) but great Stability (60). Hard Light's main feature is ammunition which penetrates targets and ricochets. (It's a bit like Armor Piercing Rounds + Skip Rounds.) To further push its solid Stability, Hard Light offers Fitted Stock and several barrels.

SHOULD I BUY IT?

If you're fairly new to Destiny, and can't really spare the coins...then No, it's not critical to own.

But for those of you earning 27+ Strange Coins each week: Yes, go for it! It hasn't been sold before, and Hard Light can be an amusing weapon to use. Is it any good? Not especially. Even with high Stability, it has an inescapable "shake" when firing. You also won't find the overpenetration / ricochet shots as useful as you'd like. Putting aside the regular nerfs to Auto Rifles, the fun-factor alone does make it worth the coins.

Besides, isn't Hard Light the quintessential Destiny weapon? It basically shoots balls of light!*

*"superheated polymer rounds", AKA magic

ALTERNATIVES

Talents

  • Aggressive Ballistics – +Impact, +Stability, -Range. Good for close-range PVP.
  • Glass Half Full – Bottom half of magazine deals extra damage. Helps in a pinch.
    • Reaches up to +6% damage on final shot(s) of clip.
  • Fitted Stock – Increased Stability. Makes Hard Light usable beyond short range.
  • Volatile Light – Shots penetrate & richochet. Makes a mess of hallways! (Low utility overall.)

On to the armor!

5

Xûr, Agent of the Nine Has Arrived (3/20 - 3/22)

Xûr, Agent of the Nine has made his weekly stop in the tower with a new collection of Exotic weapons, armor, upgrades and more. This article is part of a time-saving series posted each week with his inventory and Tower location. His wares are the same across all platforms!

Location

This week, Xûr is in Tower North, across from the Speaker in front of a large door.

Inventory

Hard Light
Auto Rifle
23 Strange Coins
Mk. 44 Stand Asides
Titan Boots
13 Strange Coins
Mask of the Third Man
Hunter Helmet
13 Strange Coins
Apotheosis Veil
Warlock Helmet
13 Strange Coins
Exotic Engram
Helmet Engram
23 Motes of Light

Upgrades

Weapon/armor upgrades cost 7,000-8,000 glimmer. They also require the original item and an Exotic Shard (7 Strange Coins). Upgrading an item will remove all previous experience & upgrades.

Weapons Armor
Hard Light Mask of the Third Man
(+104 INT)
Red Death Lucky Raspberry
(+140 INT)
Invective An Insurmountable Skullfort
(+98 DIS)
Patience and Time Crest of Alpha Lupi
(+162 INT)
Gjallarhorn Skull of Dire Ahamkara
(+102 INT)
Truth Heart of the Praxic Fire
(+122 DIS)
Hawkmoon

Additional Items

Exotic Shard 7 Strange Coins
Plasma Drive
Emerald Coil
Sparrow Upgrades
23 Strange Coins
(Each)
Pulse Rifle Telemetry
Scout Rifle Telemetry
Machine Gun Telemetry
Telemetry 5-Packs

1 Strange Coin
(Per 5-Pack)

Heavy Ammo Synthesis
Synthesis 5-Pack
1 Strange Coin
(Per 5-Pack)

Active Time

The Agent of the Nine arrived on Friday March 20th at 9:00am UTC, and will be gone (along with his gear) on Sunday March 22nd at 9:00am UTC. This is Xûr's 28th week in the Tower. Hard Light first sale ever, wooh!

7

DestinyDB: Gorgeous 3D Models! ( + Mass Screenshot Upload)

Our database is the core of DestinyDB. Learn more about an item, compare it to others, and find pieces of Lore or Trivia.

Even though it's our core, we've improved other parts of the site: we overhauled Profiles, added Profile Snapshots, and created the Guides section. All great changes! "What about the database?" We recently added min./max. stat rolls to item pages (hooray!), but...we need more! MORE!

3D Models

Our item models have been completely redone. They load fast, stable, and look a hell of a lot better than before! If you compare our model viewer with the Next Leading Brand™, you'll see a remarkable difference:

The Last Word looking fine. Even this picture doesn't do it justice. (View the model yourself!)

See every detail of your favorite weapons. See them from any angle. Zoom in, rotate, shift. With a handful of space magic, we were able to coax out a fantastic final result. We hope you'll agree!

In-Game Screenshots

We're also taking screenshots of everything we can find. We're making it our mission to add a high-quality screenshot to every page. If there's something you want to see in-game, we want to be the first place you check. We've added hundreds so far, and we'll keep adding more!

As always, we'll continue finding ways to refine every part of DestinyDB. If there's anything you'd like to see next, tell us!


"The enemy sees beyond visual light, so cloth camouflage is difficult. No sense looking drab."

- Pleiades Hood

6

News and a Nightfall – Mar. 17th, 2015

This week's Heroic and Nightfall is...Omnigul!

Nightfall: Arc Burn, Angry, Epic, Lightswitch
Heroic: Arc Burn

Enemies can't be stunned (Angry) & are heavily-shielded (Epic).
Enemy melees are extremely strong; can often be 1-hit kills. (Lightswitch).

Contents
> Nightfall Overview
> Featured Guides
> Latest News from Bungie
> Iron Banner Returns

Nightfall Overview

Arc Burn Omnigul, the most unforgiving Nightfall. Bring your A-game this week.

Nearly every single enemy is a major concern.

Phase 1: Room Clash – Fallen and Hive of all types appear in waves. Several Stealth Vandals, a few Melee Captains, and 1-2 clouds of Thrall will barge into the room; those are your Lightswitch concerns. For Arc Burn, there are several Major Vandal Snipers around the perimeter of the room. They should be killed ASAP. Be cautious and don't leave the room 'til it's clear.

Phase 2: Push Outside – Fallen assault your position. Again, Stealth Vandals and Melee Captains are what to watch for w/ Lightswitch. There are a few Major Vandal Snipers on the left and right. Eliminate them first. Beware the half-dozen Shanks that will enter the room behind you. The incoming Fallen Skiffs (the ships) also deal Arc, so just...stay back and take it slow. (Hint: There's a pesky Vandal that spawns above the doorway outside.)

Phase 3: Smash Through – Omnigul will summon hoards of Hive, which includes several clouds of Thrall. The several Boomer Knights can absolutely destroy you, the solar-shield Witches can blast you down. Make sure your fireteam keeps distance between each other. (The Major Ogre is your least concern, dealing Void damage.)

Phase 4: Wicked Witch of the Week – Omnigul hovers on the center platform while you pop in-and-out of the doorway. Hive will appear in waves as you deal damage. Thrall will be a constant concern. Beware the exploding Cursed Thralls that appear behind you. While they don't melee, they can quickly end a Nightfall run. That doesn't even cover the main Arc-specific concerns.

All the Witches Omnigul spawns (each new wave) deal Arc. There is a Major Boomer Knight on the far wall (Arc again). There's also a Boomer Knight which spawns in the 'attic' just outside the right door (more Arc). Ultimately, you need to treat every enemy as though it can kill you instantly – because it probably can.

TAKE IT SLOW, and have fun with one of Destiny's toughest challenges!

News & Iron Banner below!

10

"Should I Buy It?" – Red Death & Other Exotics

Xûr just returned to the Tower with Red Death and more.
What's worth your Strange Coins?

Item Class Subclass Type Cost
Red Death Any Any Pulse Rifle 23
An Insurmountable Skullfort Titan Striker Helmet 13
Knucklehead Radar Hunter Any Helmet 13
Claws of Ahamkara Warlock Any Gauntlets 13

WEAPON

Red DeathPulse Rifle

Red Death has returned! We haven't seen you in 22 weeks.

If you're low on Recovery, Red Death's main feature is an absolute savior. Watch how quickly your health regenerates after kills. Combined with a faster reload, Red Death is all about keeping you in the fight to chase new blood. High Impact, low ROF. 9-shot clip, possible 2-shots in PVP.

SHOULD I BUY IT?

Yes, it's a smart buy. With the recent +9.7% damage buff to Pulse Rifles, Red Death is better than ever. Its Impact was reduced 4 months ago and given a higher ROF; the recent damage buff has counteracted the Impact nerf – but it has kept the ROF increase. It's a very solid weapon in PVP and is a great safety net in PVE. Let's remind ourselves of its main talent: full health regeneration after every kill. That's tough to beat.

Tip: Red Death has major utility in Crota's End. In the fight against Crota, your health doesn't regenerate due to the "Presence of Crota" debuff. This is especially problematic in Hard Mode since there's no Chalice of Light to recover health.

ALTERNATIVES

Talents

  • Aggressive Ballistics – +Impact, +Stability, -Range. Good choice for medium-range PVP.
  • Unflinching – Better aim under fire. Underrated for winning fights through more precision shots – the extra 50% damage could make the difference.
  • High Caliber Rounds – While Unflinching keeps your aim cool, they'll be fighting to keep their aim steady. A great pairing to further push engagements in your favor.
  • Red Death – Namesake main feature. Each kill heals you and speeds up reloads. It's doesn't help you mid-fight, but it'll help you get to the next one ASAP without waiting behind cover.

On to the armor!

5

Xûr, Agent of the Nine Has Arrived (3/13 - 3/15)

Xûr, Agent of the Nine has made his weekly stop in the tower with a new collection of Exotic weapons, armor, upgrades and more. This article is part of a time-saving series posted each week with his inventory and Tower location. His wares are the same across all platforms!

Location

This week, Xûr is near the Vanguard in the Hall of Guardians (downstairs, to the right).

Inventory

Red Death
Pulse Rifle
23 Strange Coins
An Insurmountable Skullfort
Titan Helmet
13 Strange Coins
Knucklehead Radar
Hunter Helmet
13 Strange Coins
Claws of Ahamkara
Warlock Gauntlets
13 Strange Coins
Exotic Engram
Helmet Engram
23 Motes of Light

Upgrades

Weapon/armor upgrades cost 7,000-8,000 glimmer. They also require the original item and an Exotic Shard (7 Strange Coins). Upgrading an item will remove all previous experience & upgrades.

Weapons Armor
Hard Light Mask of the Third Man
(+122 INT)
Red Death Lucky Raspberry
(+160 INT)
Universal Remote Helm of Saint-14
(+124 INT)
Plan C Helm of Inmost Light
(+96 STR)
Patience and Time Light Beyond Nemesis
(+126 STR)
Truth Sunbreakers
(+93 INT)

Additional Items

Exotic Shard 7 Strange Coins
Emerald Coil
Void Drive
Sparrow Upgrades
23 Strange Coins
(Each)
Scout Rifle Telemetry
Machine Gun Telemetry
Rocket Launcher Telemetry
Telemetry 5-Packs

1 Strange Coin
(Per 5-Pack)

Heavy Ammo Synthesis
Synthesis 5-Pack
1 Strange Coin
(Per 5-Pack)

Active Time

The Agent of the Nine arrived on Friday March 13th at 9:00am UTC, and will be gone (along with his gear) on Sunday March 15th at 9:00am UTC. (Don't forget about Daylight Savings!) This is Xûr's 27th week in the Tower. Red Death returns!

13

News and a Nightfall – Mar. 10th, 2015

This week's Heroic and Nightfall is...Archon Priest! (Winter's Run)

Nightfall: Rainbow Burn, Epic
Heroic: Void Burn

Enemies are heavily-shielded (Epic). Rainbow Burn = Arc, Solar, and Void

Contents
> Nightfall Overview
> Featured Guides
> Latest News from Bungie

Nightfall Overview

This Nightfall is different than a single burn (or no burn at all). There's no one threat because everything can easily kill you. Luckily, you can use whatever type you want! Arc, Solar, Void are all on the table. The main thing to watch out: Major Hobgoblins and Vandals sniping from a distance. The rest is quite manageable.

Phase 1: The first main encounter is inside the cave.A handful of Shanks (Solar) and Vandals are fighting off some Goblins. Tip: If you wait briefly, some Vex & Fallen will finish each other off. Easy enemies to die to: 2x Hobgoblins in the distance, and the Hydra in the middle of the room. Climb up the room. Beware more Hobgoblins in the distance and a Fallen Captain (Arc) nearby.

Phase 2 - Cave Explorer: Once again, watch the fight! Several Minotaurs, Captains, and miscellaneous adds will fight out. Stand on the cliffs and snipe down on the fodder below. Once the room's clear, the three-wave fun begins.

Phase 3A - Stampede: Void Shield Major Minotaurs. Not lethal if you keep your distance, but a pain to take down. Watch for a few Major Hobgoblins.
Phase 3B - Long-Distance: Many more Major Hobgoblins. The most dangerous wave. A few spawn from an exit in the wall.
Phase 3C - Hail Hydra: Three Major Hydras, more than a half-dozen Harpies. A relaxed wave if you keep the right distance!

Phase 4 - Pod-Racing: While driving through the canyon, ~4 Major Hobgoblins will be on the left side. Take 'em out, then focus on the 2 Major Minotaurs (Void) and a few Goblins & Harpies directly in your path. Second-last encounter coming up!

Phase 5 - Speedbump: Two more Major Hydras will block your way. With a few snipes, they go down with ease. Clean up the adds and forge ahead!

TIP: For this upcoming Archon Priest fight, you'll probably want to stay close to where you entered. Otherwise, it's easy to be overwhelmed with adds while trying to avoid (and shoot) the Archon Priest.

Phase 6A - Appetizers: Vex & Fallen are still at it! Let them battle it out for a moment, if you'd like. If you charge ahead, you'll find a 1x Minotaur (Void), 2x Harpies (Arc), a Major Captain (Arc), a Captain (Arc), a few Shanks (Solar), and a few smaller adds. Even once they're clear, there's another wave. This'll come with a Captain (Arc), a few more Shanks (Solar), Major Vandals (Arc) (Sniping!), and a dozen Dregs. Another wave now comes from a Dropship (Arc, careful!), bringing 2x Major Captains (Arc) and some more adds.

Phase 6B - Archon Feast: Once release, it's time for your guns to feed on the Archon Priest! Ideally you've got 3x Guardians with Gjallarhorn, and can take him down in literally 10 seconds [video] with ~4 rockets each. Otherwise, keep your distance! The Angry modifier isn't on, so you can keep him "stun-locked" by continually sniping his head. Black Hammer is perfect, but Ice Breaker or any other Sniper is good too. If you stay near the entrance, there's even an overhang you can jump up to. (Your view looks like this.)

As the fight goes on, numerous adds will spawn – too many to practically list. Just keep safe and burn 'em down! Since it's Rainbow Burn this week, a fireteam of 3 should be able to end the fight quickly before adds become much of a problem.

Remember to watch out for everything this week...but also, have fun! Rainbow burn is best burn.

Latest news & more below!

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