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1

"Should I Buy It?" – Universal Remote & Other Exotics

Xûr is in the Tower with a king's ransom of great new gear.
What's not worth your Strange Coins?

Item Class Subclass Type Cost
Universal Remote Any Any Shotgun
(Primary)
17
No Backup Plans Titan Defender Gauntlets 13
ATS/8 ARACHNID Hunter Gunslinger Helmet 13
Heart of the Praxic Fire Warlock Sunsinger Chest 13

WEAPON

Universal RemoteShotgun (Primary)

As a primary-slot Shotgun, Universal Remote is a special snowflake in Destiny. It's one of only three primary-slot Special Weapons, along with No Land Beyond (Sniper) and the Vex Mythoclast (Fusion).

It's namesake talent Universal Remote "greatly increases" Range and precision damage while aiming. It doesn't shine in any particular stat, and qualifies as a moderate-Impact shotgun. Universal Remote excels at the furthest end of short range in PVP. Out of reach from other Shotguns, but just close enough to be effective.

SHOULD I BUY IT?

Yes, go for it! With the very recent +100% buff to Shotgun damage against non-Guardians, there's never been a better time to own Univeral Remote for fun & mayhem in PVE. Unfortunately, it's stats (and multiple Shotgun nerfs) have left Universal Remote a middling PVP choice for most Guardians. It can definitely serve you well, but it may not hold up for tough matches. Temper your expectations accordingly.

Universal Remote's greatest strength is, arguably, your ability to equip a Sniper Rifle while still covering short range easily. Snipe distant enemies (Sniper) or blast 'em close up (Universal Remote). Medium range? ...that's what tactical retreats and teammates are for! But really, the key to UR's value is that versatility.

ALTERNATIVES

Since Universal Remote is a primary slot Shotgun, there is no remotely-similar alternative.

Talents

  • Soft Ballistics: The only barrel that won't penalize UR's very low Range.
  • Crowd Control: Extra damage after kills? Great, we'll take it!
  • Hammer Forged: As tempting as Snapshot is, extra Range/accuracy is still a must.
    • Given how key aiming is for this weapon, test both and use what feels right.
  • Universal Remote: "Range and precision damage increases greatly while aiming down the sights."
    • It's not nearly as significant as you'd like, but it's noticeable.

On to the armor!

4

Xûr, Agent of the Nine Has Arrived (2/27 - 3/1)

Xûr, Agent of the Nine has made his weekly stop in the tower with a new collection of Exotic weapons, armor, upgrades and more. This article is part of a time-saving series posted each week with his inventory and Tower location. His wares are the same across all platforms!

Xûr brought three previously-unsold items this week, including Heart of the Praxic Fire!

Location

This week, Xûr is in the far-left of the Tower (toward the Speaker), next to a railing overlooking the City.

Inventory

Universal Remote
Shotgun (Primary)
17 Strange Coins
Crest of Alpha Lupi
Titan Gauntlets
13 Strange Coins
ATS/8 ARACHNID
Hunter Helmet
13 Strange Coins
Heart of the Praxic Fire
Warlock Chest
13 Strange Coins
Exotic Engram
Helmet Engram
23 Motes of Light

Upgrades

Weapon/armor upgrades cost 7,000-8,000 glimmer.

They also require the original item, and an Exotic Shard (7 Strange Coins).

Weapons Armor
Bad Juju Achlyophage Symbiote
(+118 DIS)
Thorn Mask of the Third Man
(+127 INT)
Invective An Insurmountable Skullfort
(+95 DIS)
Universal Remote Crest of Alpha Lupi (T)
(+138 INT)
Thunderlord Skull of Dire Ahamkara
(+123 INT)
Super Good Advice Voidfang Vestments
(+135 STR)

Additional Items

Exotic Shard 7 Strange Coins
Emerald Coil
Void Drive
Sparrow Upgrades
23 Strange Coins
(Each)
Fusion Rifle Telemetry
Sniper Rifle Telemetry
Machine Gun Telemetry
Telemetry 5-Packs

1 Strange Coin
(Per 5-Pack)

Active Time

The Agent of the Nine arrived on Friday February 27th at 9:00am UTC, and will be gone (along with his gear) on Sunday March 1st at 9:00am UTC. This is Xûr's 25th week in the Tower. What an awesome way to cap off an incredible week!

6

Destiny Patch 1.1.1 Changes: Heavy Ammo, Weapon Balance, Reputation Menu

The time has come. This is the patch we've been waiting for.

Bungie has just revealed the full change log for their latest update, Patch 1.1.1. This patch covers several key points: the dreaded Heavy Ammo bug, major weapon changes, Reputation on the Inventory menu, Weekly Heroic matchmaking and somehow even more. Here's everything you need to know!

Patch 1.1.1 Summary

  • Players don't drop heavy ammo when killed in PVP (wha-?!)
  • Heavy Ammo won't be lost in PVE
  • Shoot to Loot was given a 2-second cooldown
  • Several perks were fixed (Dark Breaker, Snap Discharge, Thunderer, Full Auto)
  • Weekly Heroic Strikes are now "a matchmade activity"
  • Full Fireteams will have Strikes repeat less frequently
  • Full Fireteams will have Maps repeat less frequently
  • Awarded gear is the proper power level
  • Iron Banner also contains smaller maps in-rotation
  • Focused Aggression bounty can be completed by all Primaries
  • Xûr won't forget his Exotic Engrams at home
  • Ammo Synthesis will still work with a full inventory
  • Your inventory screen displays Faction Reputation
  • Lots of Grimoire fixes
  • Networking improvements
  • New Bug! The Fusion Rifle changes have affected the Vex Mythoclast
    • "We intend to correct this issue in a future release"

Weapon Changes

  • Auto Rifles: -2.5% damage, reduced effective Range
  • Pulse Rifles: +9.7% damage
  • Hand Cannons: Reduced effective Range and Initial Accuracy
  • Fusion Rifles: Widened blast cone, less PVP starting ammo
  • Shotguns: +100% PVE damage, reduced high-end range values,
    damage falloff starts sooner, less PVP starting ammo

Full patch notes below!

3

News and a Nightfall – Feb. 24th, 2014

This week's Heroic and Nightfall is...Valus Ta'aurc!

Nightfall: No Burn, Angry, Epic, Lightswitch, Juggler
Heroic: No Burn, Lightswitch

Enemies can't be stunned (Angry) & are heavily-shielded (Epic).
Enemy melees are 1-hit kills* (Lightswitch), no ammo drops for active weapon. (Juggler)

*Note: Melees aren't specifically a 1-hit kill, but deal an exceptional amount of damage that will likely kill you.

Contents
> Nightfall Overview
> Featured Guides
> Latest News from Bungie

Nightfall Overview

Since there's no Burn again, your biggest threat is still an unexpected melee attack. You'll generally deal with Solar shields, and a few tough Void shields (on the Psions). Ultimately, this Nightfall is about patience. Simply play well and stay focused.

Phase 1: Activate & Skip – Activate the terminal, follow the checkpoints, and skip everything until you hit a Darkness Zone. (Not the most heroic technique, but efficient.)

Phase 2A: Lieutenant 1 – A small force of Void-shield Psions and a Major Centurion block your way. Beyond them lies the first Lieutenant, a Major Phalanx. Reminder: Angry is on, so you can't knock back Phalanxes for easy precision shots.

Phase 2B: Lieutenants 2 + 3 – When Lieutenant 1 dies, a ship with reinforcements will arrive. Assorted Cabal will appear with the next 2 Lieutenants. Nothing tricky, just a test of patience. Remember that Lightswitch is on!

Phase 3: Tanks for Nothing – After the fight, a Tank will appear in the center of the canyon beyond. We recommend sniping from a distance while avoiding its massive blasts at all costs. Black Hammer is a perfect choice for shootings its thrusters. Ice Breaker is a close second. (Don't have either? Bring lots of ammo synthesis!)

Phase 4: Skip 2 - The Skippening – Hop on your Sparrow and skip past a whole bunch of Cabal. Once inside, you'll have a room you can skip (although riskier, as it's in a Darkness Zone). If you don't skip, expect assorted Cabal, more Void-shield Psions (ugh), and a Solar-shield Major Centurion. Anytime you can slip past them safely, simply do so.

Phase 5: "Valus McBulletSponge" – After clearing out mobs, Valus will spawn. He's Immune to damage until the door behind him closes. A few times during the fight, more Cabal will spawn. You only need to deal with them if you feel like they're a direct threat. Focus on whittling down Valus' health. Again, there's no burn, so just don't get too close to anything. The Cabal aren't very mobile, so you should be fairly safe!

Looking for "cheese" spots? The far-right corner of the room is great; just drop down into a hole, jumping to shoot. There's another spot you can drop into, at the far-left corner of the room; it'll put you behind crates. (You can also jump onto the room's chandeliers, but it can be a tough jump to make.)


Featured Guides

  • No featured guides yet!

Latest News from Bungie

Bungie Weekly Update - 02/19/2015
Bungie Bounty - Clash (The Dark Below) (PS4)

This week's update covered a few points about the upcoming patch:

  • The major update, Patch 1.1, is coming this week!
  • Weekly Heroic Strikes after 1.1.1 have Matchmaking. (No more soloing!)
  • Xûr will now regularly bring Exotic Engrams.
  • Iron Banner will have more variety for maps and Bounties.
  • Strikes / Crucible Maps will be less likely to repeat when staying in matchmaking with a Fireteam.
  • Grimoire Cards will drop when expected.

Want to test your mettle and earn a new emblem? Info on this week's Bungie Bounty:

CLASH - THE DARK BELOW (PS4) - Wednesday, February 25th from 6-8PM Pacific
Opponents: 4x PRIMEGUARD Members (world-first VoG clear) + 2x Bungie PVP Testers!


That wraps it up! Much more excitement later this week as the patch drops.

6

New: Profile Snapshots! Great for LFG, Guides and Nightfalls

We've got a new feature following our recent Profile overhaul: Profile Snapshots!

Take a 'snapshot' of exactly how your Profile looks. Equip gear you want to display, update your profile, and take a snapshot! It's an easy way of showing specific sets of gear you use. Try it out!

Snapshot Ideas: PVP, Iron Banner, Arc/Solar/Void Nightfall, Raids

Uses

  • LFG-er: Prove you've got the right gear for the job.
  • Guide Writer: Show specific loadouts you personally use & recommend.
  • Streamer: Share your favorite/current build(s) with viewers.

How to Take a Snapshot

You can Snapshot anyone's profile, but let's say it's your own:

  • Equip the gear you want to Snapshot
  • Visit your Profile and update it
  • Go to the Equipment tab and scroll down to "Take a Snapshot"
  • Enter a title (optional) and hit the green Snapshot button!
  • Click "Take me there" and you're done. =)

Bonus: Hit the Star next to the title (top left) to feature it on your Profile!
(For obvious reasons, you'll first need to have your DestinyDB profile claimed to feature builds.)

Examples

We hope this'll be useful! In future iterations, the tooltips will display Damage Type and Raid Completions.

Feel free to throw suggestions and comments our way!

7

"Should I Buy It?" – No Land Beyond & Other Exotics

Xûr is in the Tower offering new gear. What's worth your Strange Coins?

Item Class Subclass Type Cost
No Land Beyond Any Any Sniper Rifle
(Primary)
17
Crest of Alpha Lupi Titan Any Chest 13
Radiant Dance Machines Hunter Any Boots 13
Voidfang Vestments Warlock Voidwalker Chest 13

WEAPON

No Land BeyondSniper Rifle (Primary)

No Land Beyond is a very unique weapon. It's the only Primary Sniper Rifle, one of 3 "off-slot" weapons; the other two are the Vex Mythoclast and Universal Remote. It fires bolt-action, so each shot requires a ~2.5 second chamber reload before the next shot. It also features iron sights, but an exceptional Range (100) means your shots aim true. Low Stability is mitigated by the fact that follow-up shots are too slow for Stability to matter. Interestingly, NLB has the exact same stats as Ice Breaker. They even share 3/5 talents!

NLB's precision multiplier is 3.5x; higher than all Primaries (<3.0x), but lower than typical Sniper Rifles (5.0x). In PVP, NLB deals ~126 on body shots and ~220 on precision shots (more with The Master unlocked).

SHOULD I BUY IT?

Majority opinion says No, the bolt-action No Land Beyond is simply too slow/weak for a Sniper Rifle.

Our take? More of a no-leaning Probably Not, but let's consider a few things.

In its defense: NLB isn't meant to be compare to a Sniper Rifle. It's better to imagine it's a slow-firing Exotic Scout Rifle; a very accurate, extremely high-Impact Scout Rifle. You're not choosing it over another Sniper Rifle. You're ultimately deciding whether it's a worthy primary weapon.

With that in mind, let's consider engagement distance. No Land Beyond can engage targets at long range. Additionally, Fusion Rifles and Shotguns are the best option for short/medium range. Therefore, using NLB with a Fusion Rifle/Shotgun means you can cover all engage distances, argualy better than any other combo. That's almost entirely where its value might be as an Exotic.

The major downside is that...well, it takes up your Exotic weapon slot. Is the versatility above worth it to you? If you've got great aim and lots of patience, it could be amusing (dare we say useful) in the Crucible. Headshots are still a 1-hit kill. Otherwise, its DPS in PVE is far too low to feel useful there. Upside: at least it's a good deal! At 17 Strange Coins, NLB is an Exotic Primary for 6 coins cheaper than usual. We own No Land Beyond for PVP shenanigans, but it's really not a weapon for everyone. (You won't be missing out if you pass.)

ALTERNATIVES

Since No Land Beyond is a primary slot Sniper Rifle, there isn't a true alternative. The closest you'll find are high-Impact Scout Rifles or Hand Cannons. Best options based on vendor inventory? Badger CCL (Scout Rifle) and TFWPKY 1969 (Hand Cannon). These primary weapons have very good impact with a slow ROF.

Talents

  • Accurized Ballistics: The only barrel that won't penalize an important stat.
    • Since NLB is bolt-action, losing Stability is much less of an issue.
  • Mulligan: A sub-par talent, as the odds of returning a missed shot is very low (~5%).
  • Snapshot: Other aspects of NLB are slow; quicker aiming is very welcome.
  • The Master: "Increased precision damage. Kills briefly increase damage against next target."
    • When originally sold, there were questions as to whether this talent works as-intended.

On to the armor!

4

Xûr, Agent of the Nine Has Arrived (2/20 - 2/22)

Xûr, Agent of the Nine has made his weekly stop in the tower with a new collection of Exotic weapons, armor, upgrades and more. This article is part of a time-saving series posted each week with his inventory and Tower location. His wares are the same across all platforms!

Location

This week, Xûr is downstairs in the Hall of Guardians, next to the Crucible Quartermaster.

Inventory

No Land Beyond
Sniper Rifle (Primary)
17 Strange Coins
Crest of Alpha Lupi
Titan Chest
13 Strange Coins
Radiant Dance Machines
Hunter Boots
13 Strange Coins
Voidfang Vestments
Warlock Chest
13 Strange Coins
Exotic Engram
Body Armor Engram
23 Motes of Light

Upgrades

Weapon/armor upgrades cost 7,000-8,000 glimmer.

They also require the original item, and an Exotic Shard (7 Strange Coins).

Weapons Armor
Hard Light Knucklehead Radar
(+104 STR)
Bad Juju Achlyophage Symbiote
(+128 DIS)
MIDA Multi-Tool An Insurmountable Skullfort
(+109 DIS)
The Last Word Crest of Alpha Lupi (T)
(+141 INT)
Invective Voidfang Vestments
(+151 STR)
Plan C Sunbreakers
(+88 INT)

Additional Items

Exotic Shard 7 Strange Coins
Plasma Drive
Emerald Coil
Sparrow Upgrades
23 Strange Coins
(Each)
Auto Rifle Telemetry
Fusion Rifle Telemetry
Shotgun Telemetry
Telemetry 5-Packs

1 Strange Coin
(Per 5-Pack)

Heavy Ammo Synthesis
Synthesis 5-Pack
1 Strange Coin
(Per 5-Pack)

Active Time

The Agent of the Nine arrived on Friday February 20th at 9:00am UTC, and will be gone (along with his gear) on Sunday February 22nd at 9:00am UTC. This is Xûr's 24th week in the Tower. Heavy Ammo and Chest Engrams are here, rejoice!

17

News and a Nightfall – Feb. 17th, 2014

This week's Heroic and Nightfall is...Omnigul!

Nightfall: No Burn, Angry, Epic, Lightswitch, Juggler
Heroic: No Burn, Angry

Enemies can't be stunned (Angry) & are heavily-shielded (Epic).
Enemy melees are 1-hit kills* (Lightswitch), no ammo drops for active weapon. (Juggler)

*Note: Melees aren't specifically a 1-hit kill, but deal an exceptional amount of damage that will likely kill you.

Contents
> Nightfall Overview
> Featured Guides
> Latest News from Bungie
> Iron Banner Returns

Nightfall Overview

Since there's no Burn this week, your biggest threat is an unexpected melee attack.

Phase 1: Room Clash – Fallen and Hive of all types appear in waves. Several Stealth Vandals, a few Melee Captains, and 1-2 clouds of Thrall are your concerns here.

Phase 2: Push Outside – Fallen assault your position. Again, Stealth Vandals and Melee Captains are what to watch for. Beware the half-dozen Shanks that will enter the room behind you.

Phase 3: Smash Through – Omnigul will summon hoards of Hive, which includes several clouds of Thrall.

Phase 4: Wicked Witch of the Week – Omnigul hovers on the center platform while you pop in-and-out of the doorway. Hive will appear in waves as you deal damage. Thrall will be a constant concern. Beware the exploding Cursed Thralls that appear behind you. While they don't melee, they can quickly end a Nightfall run.


Featured Guides


Latest News from Bungie

Bungie Weekly Update - 02/12/2015
Iron Banner Returns Today (Event Page)
Bungie Bounty - Iron Banner (Xbox One)

  • Patch 1.1: The heavy ammo fix and weapon tuning are on-track for "before the end of February".
  • Patch 1.1.1: Reputation will finally be visible from the Inventory tab (coming after 1.1).

Want to test your mettle and earn a new emblem? Info on this week's Bungie Bounty:

IRON BANNER (Xbox One) - Wednesday, February 18th from 6-8PM Pacific


Iron Banner Returns

Iron Banner is back. The PVP playlist runs from February 17th (today) through February 23rd (next Monday). To sweeten the deal, Lord Saladin brought some great gear! Check these out:

Gheleon's Demise

Highest tier of Impact for Scout Rifles. Great Range, 16-shot Magazine.

  • Default Talents:
    • Outlaw - Fast reload on precision kill.
    • (Tier 2)
      • Snapshot - Quick aiming.
      • Hammer Forged - Improved Range and accuracy.
      • Armor-Piercing Rounds - Shots penetrate targets.
    • Firefly - Explosion on precision kill.

Felwinter's Lie

Highest Impact and Range of all Shotguns. Hits like a truck.

  • Default Talents:
    • Feeding Frency - 25% chance of +1 ammo in magazine on-kill.
    • (Tier 2)
      • Flared Magwell - Quick reloads.
      • Hammer Forged - Improved Range and accuracy.
      • Lightweight - +2 Agility when held.
    • Rangefinder - Aiming increases Range and damage falloff distance.

Remember: if you don't like the talents, you can reforge (reroll) for 2 Motes of Light.

20

"Should I Buy It?" – Ice Breaker & Other Exotics

Xûr just returned to the Tower with Ice Breaker and more. What's worth your Strange Coins?

Item Class Subclass Type Cost
Ice Breaker Any Any Sniper Rifle 17
Helm of Inmost Light Titan Striker Helmet 13
Crest of Alpha Lupi Hunter Any Chest 13
Light Beyond Nemesis Warlock Any Helmet 13

WEAPON

Ice BreakerSniper Rifle

Yes, you should buy Ice Breaker immediately. No question.

Ice Breaker is one of the most critical weapons for a Guardian to own in PVE. Why? Ammo regeneration. It starts with 0 ammo, but generates 1 shot per ~4 to 5 seconds. If you're burning through a full clip of 6, you'll get 7-8 shots off before needing to switch/wait. Even better? You can use Ice Breaker to generate ammo for another Special Weapon. Equip it until the clip reaches 6, then switch; it won't give you much, but it can make a huge difference.

As if you needed another reason, its main talent causes kills to explode. It's similar to the Firefly talent, but doesn't need a precision kill. Extremely satisfying on clouds of Thrall. For bosses, we still occasionally Black Hammer – but we all know Ice Breaker is the original infinite ammo Solar sniper.

"Downsides": Can't pick up ammo. Max clip of 6. Kicks like a mule.

PVP: It's not the best for PVP. Low Rate of Fire. Worst-in-class Stability (24). Start with 0 ammo on-spawn. Even though it does great damage on body shots, you'll frequently prefer a Sniper Rifle with a quicker Rate of Fire. Upside #1: The most accurate Sniper Rifle in Destiny (100 Range). Upside #2: With a Defender's Weapons of Light, you can get one-hit body shots.

SHOULD I BUY IT?

YES. Highest possible recommendation. (See above.) If you didn't buy it recently, buy it immediately.

ALTERNATIVES

  • Vanguard: LDR 5001 (with Firefly talent)
  • Crucible: N/A
  • Crota's End: Black Hammer (due to the White Nail talent)

Talents

  • Linear Compensator – You already have a ton of recoil. Might as well make it more predictable.
  • Mulligan – Roughly 5% (1/20) of your shots return to the magazine. Underwhelming.
  • Snapshot / Quickdraw – Aiming, or swapping to, Ice Breaker faster improves your ability to react.
  • Ice Breaker – Exploding targets do decent damage, finishing nearby weak targets or softening them up.

On to the armor!

2

Xûr, Agent of the Nine Has Arrived (2/13 - 2/15)

Xûr, Agent of the Nine has made his weekly stop in the tower with a new collection of Exotic weapons, armor, upgrades and more. This article is part of a time-saving series posted each week with his inventory and Tower location. His wares are the same across all platforms!

Location

This week, Xûr is in the Tower Hangar in the downstairs lounge area (underneath the Future War Cult vendor).

Inventory

Ice Breaker
Sniper Rifle
17 Strange Coins
Helm of Inmost Light
Titan Helmet
13 Strange Coins
Crest of Alpha Lupi
Hunter Chest
13 Strange Coins
Light Beyond Nemesis
Warlock Helmet
13 Strange Coins
No Exotic Engram Motes of Light

Upgrades

Weapon/armor upgrades cost 7,000-8,000 glimmer.

They also require the original item, and an Exotic Shard (7 Strange Coins).

Weapons Armor
The Last Word Knucklehead Radar
(+108 STR)
Ice Breaker Crest of Alpha Lupi (H)
(+159 STR)
Patience and Time Helm of Inmost Light
(+121 STR)
Super Good Advice Crest of Alpha Lupi (T)
(+129 INT)
Gjallarhorn Apotheosis Veil
(+108 DIS)
Truth Sunbreakers
(+83 INT)

Additional Items

Exotic Shard 7 Strange Coins
Plasma Drive
Emerald Coil
Sparrow Upgrades
23 Strange Coins
(Each)
Scout Rifle Telemetry
Hand Cannon Telemetry
Fusion Rifle Telemetry
Telemetry 5-Packs

1 Strange Coin
(Per 5-Pack)

Active Time

The Agent of the Nine arrived on Friday February 13th at 9:00am UTC, and will be gone (along with his gear) on Sunday February 15th at 9:00am UTC. This is Xûr's 23rd week in the Tower. We hope Xûr matched you with your favorite Exotic for Valentine's Day!

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